Well, if you enjoy having, potentially, the highest skillcap out of all Jobs in 3.0 by the sounds of it, Dragoon welcomes you.
Well, if you enjoy having, potentially, the highest skillcap out of all Jobs in 3.0 by the sounds of it, Dragoon welcomes you.
Because DRG and MNK will die otherwise :v!!
They need us to help them survive their deeps!!!
Yea, not very happy myself with the things right now, but Im just lvl 51, will have to get to 60 before I can say anything really definite. More than being positive I just want to deceive myself into having hope...
Last edited by Arkenne; 06-21-2015 at 03:04 AM.

Problem solved
Last edited by Pluvia; 06-21-2015 at 04:25 AM.
Well, I was being sarcastic there, but meh.
Yea, I want to see how these skills are supposed to shine... I get it that at the end of ARR I just couldn't go with my NIN to anything but WoD or EX roulettes because 95% of the Tanks outside of those would lose threat to me. And even in the EX and WoD NIN DPS was pretty insane... and there were more than a few situations in which I wished to have these skills already. Even had to micromanage the Venoms because the DPS from the NIN is remarkably high from the get-go.
So I get how its that for ARR but right now my outlook of HW is rather blurry.
All I can see, right now, is that MNK and DRG (and even BRD, BLM and SMN) have quite the burst that could make things a bit unstable for the Tank, and they gave, or rather pushed onto, the NIN the possibility to support them. After all, NIN's slashing debuff already boosts all the Tank's DPS, and maybe Goad was designed with Tanking support in mind.
But the main reason as of why I think they implemented these on the NIN is because unlike MNK and DRG, NIN can start the fight with a 20% more damage and 15% faster attack from the get-go, and that it resulted in troubling the Tanks.

None of the threat abilities work on us (the info i was getting from others on the server was incorrect i have tested it myself our second ability is for us)Well, I was being sarcastic there, but meh.
Yea, I want to see how these skills are supposed to shine... I get it that at the end of ARR I just couldn't go with my NIN to anything but WoD or EX roulettes because 95% of the Tanks outside of those would lose threat to me. And even in the EX and WoD NIN DPS was pretty insane... and there were more than a few situations in which I wished to have these skills already. Even had to micromanage the Venoms because the DPS from the NIN is remarkably high from the get-go.
So I get how its that for ARR but right now my outlook of HW is rather blurry.
All I can see, right now, is that MNK and DRG (and even BRD, BLM and SMN) have quite the burst that could make things a bit unstable for the Tank, and they gave, or rather pushed onto, the NIN the possibility to support them. After all, NIN's slashing debuff already boosts all the Tank's DPS, and maybe Goad was designed with Tanking support in mind.
But the main reason as of why I think they implemented these on the NIN is because unlike MNK and DRG, NIN can start the fight with a 20% more damage and 15% faster attack from the get-go, and that it resulted in troubling the Tanks.
thats what i was getting at so was trying to see if i was crazy on what I was reading from the live letter
Last edited by Pluvia; 06-22-2015 at 03:37 PM.
Okay okay =-=
Lemme remind you that Im only 51 so I havent tried them myself, but Smoke Screen is why I said that sarcastic comment.
Starts the fight, then that one MNK, DRG, SMN, BRD, BLM went crazy? throw them a Smoke Screen to save their asses... that was the logic in my sarcasm.
Shadowalker is a tad weirder tho... if I get it correctly it means that 80% of the aggro we are generating in its duration will be diverted to our targetted party member...
Altho the first one cant be used on us as you said, the 2nd one mentions some relation to our activities... so I guess thats where the comments on the live letter came from.


To be fair, it's yet another tool to fix Duty Finder stupidity. Previously we could only give them TP after they died. Now with enmity reducing abilities, we can save that Goad for a Dragoon!
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