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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Well, if you enjoy having, potentially, the highest skillcap out of all Jobs in 3.0 by the sounds of it, Dragoon welcomes you.
    (0)

  2. #2
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Dervy View Post
    Well, if you enjoy having, potentially, the highest skillcap out of all Jobs in 3.0 by the sounds of it, Dragoon welcomes you.
    Still not seeing why we needed 2 threat abilities. Not like they can design a fight with them in mind.
    (0)

  3. #3
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Pluvia View Post
    then why the 2 threat abilities?
    Because DRG and MNK will die otherwise :v!!
    They need us to help them survive their deeps!!!

    Yea, not very happy myself with the things right now, but Im just lvl 51, will have to get to 60 before I can say anything really definite. More than being positive I just want to deceive myself into having hope...
    (1)
    Last edited by Arkenne; 06-21-2015 at 03:04 AM.

  4. #4
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Problem solved
    (0)
    Last edited by Pluvia; 06-21-2015 at 04:25 AM.

  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Pluvia View Post
    About the skills and the letter
    Well, I was being sarcastic there, but meh.
    Yea, I want to see how these skills are supposed to shine... I get it that at the end of ARR I just couldn't go with my NIN to anything but WoD or EX roulettes because 95% of the Tanks outside of those would lose threat to me. And even in the EX and WoD NIN DPS was pretty insane... and there were more than a few situations in which I wished to have these skills already. Even had to micromanage the Venoms because the DPS from the NIN is remarkably high from the get-go.

    So I get how its that for ARR but right now my outlook of HW is rather blurry.
    All I can see, right now, is that MNK and DRG (and even BRD, BLM and SMN) have quite the burst that could make things a bit unstable for the Tank, and they gave, or rather pushed onto, the NIN the possibility to support them. After all, NIN's slashing debuff already boosts all the Tank's DPS, and maybe Goad was designed with Tanking support in mind.

    But the main reason as of why I think they implemented these on the NIN is because unlike MNK and DRG, NIN can start the fight with a 20% more damage and 15% faster attack from the get-go, and that it resulted in troubling the Tanks.
    (1)

  6. #6
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Arkenne View Post
    Well, I was being sarcastic there, but meh.
    Yea, I want to see how these skills are supposed to shine... I get it that at the end of ARR I just couldn't go with my NIN to anything but WoD or EX roulettes because 95% of the Tanks outside of those would lose threat to me. And even in the EX and WoD NIN DPS was pretty insane... and there were more than a few situations in which I wished to have these skills already. Even had to micromanage the Venoms because the DPS from the NIN is remarkably high from the get-go.

    So I get how its that for ARR but right now my outlook of HW is rather blurry.
    All I can see, right now, is that MNK and DRG (and even BRD, BLM and SMN) have quite the burst that could make things a bit unstable for the Tank, and they gave, or rather pushed onto, the NIN the possibility to support them. After all, NIN's slashing debuff already boosts all the Tank's DPS, and maybe Goad was designed with Tanking support in mind.

    But the main reason as of why I think they implemented these on the NIN is because unlike MNK and DRG, NIN can start the fight with a 20% more damage and 15% faster attack from the get-go, and that it resulted in troubling the Tanks.
    None of the threat abilities work on us (the info i was getting from others on the server was incorrect i have tested it myself our second ability is for us)
    thats what i was getting at so was trying to see if i was crazy on what I was reading from the live letter
    (0)
    Last edited by Pluvia; 06-22-2015 at 03:37 PM.

  7. #7
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Pluvia View Post
    None of the threat abilities work on us
    Okay okay =-=

    Lemme remind you that Im only 51 so I havent tried them myself, but Smoke Screen is why I said that sarcastic comment.
    Starts the fight, then that one MNK, DRG, SMN, BRD, BLM went crazy? throw them a Smoke Screen to save their asses... that was the logic in my sarcasm.

    Shadowalker is a tad weirder tho... if I get it correctly it means that 80% of the aggro we are generating in its duration will be diverted to our targetted party member...

    Altho the first one cant be used on us as you said, the 2nd one mentions some relation to our activities... so I guess thats where the comments on the live letter came from.
    (0)

  8. #8
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pluvia View Post
    Still not seeing why we needed 2 threat abilities. Not like they can design a fight with them in mind.
    To be fair, it's yet another tool to fix Duty Finder stupidity. Previously we could only give them TP after they died. Now with enmity reducing abilities, we can save that Goad for a Dragoon!
    (0)