
Or you know double monk could be the go to thing again. It really isn't an issue to me i can play either well i just prefer not to have 2 melees dancing around and then dancing around aoes and white fires and shit like that to get each other killed.
Last edited by Pluvia; 05-22-2015 at 12:17 PM.
Has double MNK been a thing since NIN released? I know some of the first groups through FCoB had double MNK, but MNK/NIN made it into the first 5 groups, so. . . And I doubt that having a DK slave for one MNK will be a bigger DPS boost than having TA available.

True it hasn't anymore but has the potential to if SE doesn't do it right. Mostly just sick of all the monks bitching on the forums right now so kinda hope they nosedive both ninja and dragoons so the crybaby monks who bitch about ninjas having a slight movemespeed buff will get their ways. (protip high progression ninjas could careless about the moment speed and the fall damage reduction you can have it give ninjas better passives.)
Add one positional combo to ninja fix the mudra lag give them similar not the same dps as monk have monk the highest. and make ninja and dragoon slightly lower then them
Last edited by Pluvia; 05-22-2015 at 12:47 PM.
Well that's totally soured my hopes for Ninja in Heavensward.
This presentation made it seem like they don't want people playing Ninja in heavensward.
A quality of life improvement we didn't really need attatched to a weapon skill that I now have to find room for in my rotation so we can do an extra laggy Mudra all while fitting in positionals we didn't need or want.
Compared to the rest of the line up this is seriously disappointing.
Why no new situational Mudra? Almost every Mudra has its place in the rotation and literally no situational value except for the ice spell that binds. That's one situational spell out of how many Ninjutsu?
You have the entire final fantasy series and the every myth, fantasy and fiction of the Ninja to draw your inspiration from. And the best you can do is a slightly longer duration buff and having to poke things from different angles. And using us to fix the problem that people cannot hold fire for a second to let the tank begin his combo.
That bold underlined part might be true for the NINs (ofc), but while it didn't have to be positionals, they needed something to make them more balanced... Just like they said in the live letter.Well that's totally soured my hopes for Ninja in Heavensward.
This presentation made it seem like they don't want people playing Ninja in heavensward.
A quality of life improvement we didn't really need attatched to a weapon skill that I now have to find room for in my rotation so we can do an extra laggy Mudra all while fitting in positionals we didn't need or want.
Compared to the rest of the line up this is seriously disappointing.
Why no new situational Mudra? Almost every Mudra has its place in the rotation and literally no situational value except for the ice spell that binds. That's one situational spell out of how many Ninjutsu?
You have the entire final fantasy series and the every myth, fantasy and fiction of the Ninja to draw your inspiration from. And the best you can do is a slightly longer duration buff and having to poke things from different angles. And using us to fix the problem that people cannot hold fire for a second to let the tank begin his combo.
Maybe you haven't realized it, but NIN have the highest DPS in the game(consistently at least), no positionals except TA which doesn't count IMO, easy rotation and on top of that, they have the added damage to whole group. They're way too easy for what they give you, and it seems to be the whole trend with the expansion to level out the difficulty of the jobs somewhat.
It's not hard hitting the positionals, and I pretty sure it will work like DRG's and MNK's abilities, so you will only get lower potency if you miss it, not have to do it again or something.
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