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  1. #11
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Korashy View Post
    Ah, thanks for that, not that useless then (still a bit meh, besides for the opener). Though some redditers claim it doesn't work on tanks (that would be kind of weird, so no idea here).
    Yea, well reddit is full of liars.
    It certainly works on tanks.

    It's not that for add pick ups that are spread. You can attack an add that doesn't spawn with the group and give it to the tank while they can focus on positioning.
    Enmity isn't that hard on tanks, but it's still harder in this game than, say, WoW which has more taunt options and ranged aggro generators for the tanks.

    Then there's the matter that positioning in this game is much more important because of melee needing to hit positionals.
    I find that Shadewalker and even Smoke gives such enmity control, you bring a level of stability that's much better than passing the buck of responsibility to the tanks entirely.
    Few fights don't have add spawns, and you just make it that much smoother.
    At least Shadewalker should see a good amount of use, unless you're lazy.


    I said before two Enmity abilities was too much, but I'm okay with it in practice.
    Utility is more interesting anyway, and it has has more decent use that I thought at first.
    Also, Armor Crush added more to the rotation than I thought it would, in combination to the new oGCDs, I don't feel wanting with how the damage part of the rotation goes.
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    Last edited by Allyrion; 07-02-2015 at 06:53 AM.