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  1. #1
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
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    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Dante_V View Post
    You should never be using the rear accuracy cap as many mechanics and strategies for the current raid content will require you to be on the flank. There is a reason why melee dps are using flank acc as a basis for best in slot.
    it was mentioned in my post before this (and by someone else after the quoted post) that this method cannot be applied to all fights in the game, that being said, T10, T12 and to some degree t13 can be done using this method of accuracy, it just requires a little more effort and skill than you seem to be able to comprehend.
    i could go as far to say you could modify slightly the T11 method and have it effective in there also, making it an option in the entirety of fcob.
    (0)

  2. #2
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by spelley View Post
    Just how damning is having bad ping? My ping ranges anywhere from 100-300 depending on the day. I'd love to try out a ROG/NIN but am concerned I will basically flub due to it. My aim is for the more "casual" content, probably not for anything above casual 24-man raids, don't do coils or such generally speaking (and would use my DRG/SCH if I was going to). Should I still consider NIN?
    There are few DPS checks of any significance outside coil and EX primals. As long as you're Doing It Right, you'll be more than fine.
    (0)

  3. #3
    Player
    Zamii's Avatar
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    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by spelley View Post
    Just how damning is having bad ping? My ping ranges anywhere from 100-300 depending on the day. I'd love to try out a ROG/NIN but am concerned I will basically flub due to it. My aim is for the more "casual" content, probably not for anything above casual 24-man raids, don't do coils or such generally speaking (and would use my DRG/SCH if I was going to). Should I still consider NIN?
    i cleared T13 pre-echo with my ninja with an average ping of 350+ (fyi, playing on NA world from Australia... bad idea), it takes a little getting used to, but you can still be a far sight better than the avarage PUG if you work at it.
    (0)

  4. #4
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Karasumori View Post
    Can anyone manage to post me the BiS list for 2.5? I've searched this forum and the sub reddit and for some reason any links to Ariyala's won't work. They just time out. Don't know what's going on.

    Go with one of these sets and you will be fine. Having the full crit/det zeta with this setup is preferred over the dread daggers.


    http://www.ffxivguild.com/ffxiv-ninj...me-gear-guide/
    (0)

  5. #5
    Player
    Dante_V's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zamii View Post
    it was mentioned in my post before this (and by someone else after the quoted post) that this method cannot be applied to all fights in the game, that being said, T10, T12 and to some degree t13 can be done using this method of accuracy, it just requires a little more effort and skill than you seem to be able to comprehend.
    i could go as far to say you could modify slightly the T11 method and have it effective in there also, making it an option in the entirety of fcob.
    Skill and effort than I seem to understand. Aye. Got it. Because making your whole team adjust effective mechanics because you can't be bothered to meet an accuracy cap is "skill".

    Then when you happen to throw a hit from the side it's your own dps loss.

    Just another good reason for positionals.
    (0)

  6. #6
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Dante_V View Post
    Skill and effort than I seem to understand. Aye. Got it. Because making your whole team adjust effective mechanics because you can't be bothered to meet an accuracy cap is "skill".

    Then when you happen to throw a hit from the side it's your own dps loss.

    Just another good reason for positionals.
    im kinda getting over explaining how and why this works a thousand times over, if you understand how and why what i've been talking about applies to my original post i bought it up in then great, if not, really not my problem.
    (2)

  7. #7
    Player
    Dante_V's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zamii View Post
    im kinda getting over explaining how and why this works a thousand times over, if you understand how and why what i've been talking about applies to my original post i bought it up in then great, if not, really not my problem.
    I understand how it works just fine. That doesn't make efficient or even a good idea however. I'm kinda over you period so the feeling is mutual.
    (0)

  8. #8
    Player
    Arkenne's Avatar
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    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Silent... Im pretty sure Im going to regret this, but here I go...

    The refresh huton skill is into a combo behind guts slash
    Again, they never said refresh, restart, reset, redo, reapply. They said Extend. As in, adding some seconds to the remaining time.

    Also, Im pretty sure by now that english, like with me, is not your main language. So Im not sure if you are playing the game in english at all, but the skill you are placing there is not called Guts Slash, but Gust Slash... I would have considered it a typo but the repetition of this detail happened way too many times...

    Also, if we are going to step so much into assumptions, positionals CAN be fun, you know?

    I already posted 2 scenarios which could make them interesting even (on my mind at least).

    Allow me to place 2 examples of what I think positionals for Ninja would be interesting and different from Monk and Dragoon, by taking Monk and Dragoon as role models and making so the positional effects will differ depending on if you use the skill from the Flank or the Rear of the oponent. All this while still keeping Aeolian's Edge terrain intact or even improve it.

    Warning: the things to follow are VERY long and out of my own imagination which is inspired by the very same incomplete information that's been given so far.

    First, again, the following examples are just a thing that came out of my mind, and I am considering that no skill potency will be affected by positionals, since imo thats sad and boring, so a NIN that does no positionals is the same NIN we know.

    Okay, so, lets take MNK's positional mechanics first:
    MNK positionals doesn't really spin around their weaponskills, but the form that are triggered by their skills.
    If it were simply based on their weaponskills you would be able to critical Bootshine or apply Dragon Kick from the get-go, which isnt the case.
    Nope, positionals for MNK actually spin around the forms Raptor, Coeurl and Opo-opo.
    So actually MNK opener goes usually: Activate Raptor > Raptor Flank > Coeurl Rear > Opo-opo Flank > Raptor Rear > Coeurl Flank > Opo-opo Rear.

    How can this work for NIN?? Well... lets say that the skills Spinning Edge, Gust Slash and Aeolian's Edge have positionals.
    Spinning Edge Flank -> Huton + 3s (cant go higher than 70 seconds)
    Spinning Edge Rear -> Dancing Edge + 3s (cant go higher than 20 seconds)
    Gust Slash Flank -> Dancing Edge + 3s, DoTs +1s
    Gust Slash Rear -> Huton + 3 seconds.
    Aeolian Edge Flank -> Huton + 3s, Dancing Edge + 2s, DoTs + 1s.
    Aeolian Edge Rear -> Dancing Edge + 3s, Huton + 2s, DoTs 1s.

    So if we want to boost Huton we would need to go SE Flank > GS Rear > AE Flank.
    Or if we want to boost DE + DoTs we would need to go SE Rear > GS Flank > AE Rear.
    Or maybe go hybrid and boost all by going full Flank or full Rear.


    Now what if we model after DRG old positionals?
    Old positionals for DRG were characteristic of the fact that if they didn't land from where they were meant to, things wouldn't start at all... but if we get double positionals for this:
    Spinning Edge Flank -> All following Weaponskills will have a Huton +3s effect added to them.
    Spinning Edge Rear -> All following Weaponskills will have a DE + 4s and DoTs + 1s effect added to them.

    As in SE Flank would make GS, AE and even Mutilate have a Huton +3s effect but will nor restrict them to be done on the Flank side. So long SE did hit on the Flank.
    And SE Rear would make GS, AE and even Mutilate have a DE +4s and DoTs + 1s effect but will not restrict them to be done on the Rear side. So long SE did hit on the Rear.
    Similar to a Stance Dance.


    Both examples could effectively delay the need to refresh either Huton, Dancing Edge or the DoTs by a few seconds. Which would then in converse allow the use of winding in more Aeolian Edges and... hell, even new GCDs...


    Again, this is just an example of how I think Positional would be fun for NIN, since I like tricky plays. If they were to affect only the Potency of the Weaponskills then that would be sad and boring.


    Lets hope for the best.
    (2)

  9. #9
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Well, its still a general idea based on my gaming experience... damn you netflix >:|
    (1)

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i use the term refresh, but people say that we have 3 aeolian edge per huton, when... it's 2 actually, 3 every 2 huton... did i have said that we will loose dps? no, i have said that aeolian edge utility will be greatly reduce, even if it's an extension, explain me how you will place it into our cycle where you need to continually refresh 2 dot and 1 debuff. one dot that are out of a combo; one dot and one debuff into two different combo. even with 2 second of gcd (what we tend to not have most of us) it will ask us 12 second (6 action for place this or refresh it) you add another combo of 3 skill for the refresh/extend duration of huton (but there we digressing about word since it's still a trouble of time and action) that add another 6 second, it give us 18 second... at that moment we must refresh our debuff/dot leading to add 12 another second, leading us to 30 second.

    and that the truth about our cycle. we are in a loop of 30 second... where the refresh of our debuff and dot take most of our time. but i admit, every 30 second, we do have still one action that we can use for what we want.

    other point about something that you seems to litterally ignore about positional and the "bonus", they are changing the core mechanic of the combo system for add it. however, and that the point that you seems to miss, the ninja for the people not having heavenward must keep the same balance/dps output than we have now. and how they can do it? 2 possibility:
    - first one reduce the potency of the skill if you don't match the position, it's an add of restriction, leading to a nerf if we can't match the position.
    - second, and i do hope it's not this one... the effect of the skill that have positional (probably dancing edge and shadowfang) will not be applied if you don't match the positional.

    i want to be clear, you need to stop to be naive and think that everything they have done it's for make the ninja better... that are not the case. most of the add was made for match the other jobs... not for increase or expand our jobs. like Yoshida have said, they don't think that ninja need improvement, but need to be balanced by adding positional. we can argue all day about this, but it's a fact...

    musou sandan and issou, even if we don't know how exactly they work are there for make sure we can match the new dps of the other jobs like monk, dragoon, bard, machinist, summoner and black mage... all this jobs get new powerfull skill and if ninja didn't get a boost of dps, it will be really bad. even the fact to allows us to use more raiton it's an easy way to fix partially the trouble of the mudra lag and give us more dps.

    i will be more blunt, the fact to allows us to extend or refresh huton is... in a way bad. before you take it bad listen to me, why allows us to use more ninjutsu skill.... if in the end we willl still use the 3 same ninjutsu. this freedom this skill will give us... are not really freedom. it's only means for give us a small dps buff... since every 60 second (if we can maintain huton with the skill) we will get a new raiton, it's cool don't get me wrong.... but why give this to us without add new ninjutsu for be used with?

    you are there trying to confort yourself and make you believe everything is part of a big plan that will work... but time and number don't lie... please don't get me wrong, i want to be wrong... soo badly... it pain me to see this. but i can't change the fact. our cycle can't be changed if they don't change where is dancing edge or add the new skill for huton behind shadow fangs. (what will solve all of this)

    soo far all i have said remain true... the limitation of our combo system, the mudra lag that make it a mess, the fact that add positional will add no fun to the ninja or the fact that aeolian will be far less used with the add of the new skill behind guts slash.
    by the way, sadly no information was said for change how the combo skill are used soo far. or if they plan to add a system like think arkenne. even if it can be interesting as idea, they have said it... ninja don't need improvement or any add outside of the positional and the 5 skill we will get. because we need to get 5 skill with 10 level added.

    i'm not naive enough for thrust them to make perfect decision. in this past year, they have show us that they can make mistake that break stuff that had soo much potential. like the personal housing, the hunts, the wedding,....
    (0)

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