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  1. #1
    Player
    Kanemano's Avatar
    Join Date
    Jul 2012
    Posts
    105
    Character
    Kanemano Manomano
    World
    Sargatanas
    Main Class
    Lancer Lv 90

    TWO new ninja outfits!

    Ninja AF on a hume, same design as the one initially shown on a lalafell;





    Male Au'Ra Ninja (forward oriented horn), executing ninjutsu, with a different outfit (possibly new tome/raid). Helmet is samurai'ish (image shows head facing us, with the horn visible on the right side of the ninja's face). Both of these outfits have a katana strapped to the small back.





    Some main differences; the boots have a different silhouette and pattern, there are satchel/pockets on the Au'Ra which is also a long coat that splits at the bottom, whereas on the AF there are throwing daggers (kunai) on the left side and a metal design on the right. AF has a tattered scarf/rag originating from the back mid section, whereas the Au'Ra does not (tail is visible). Head gear on the Au'Ra has a single adornment going straight up from the temple, similar to some samurai helmets, whereas the ninja cowl has a smaller metal accent that does not break the silhouette of the top of the head.
    (1)
    Last edited by Kanemano; 04-26-2015 at 08:39 AM.
    I'm a Ninja.

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I would not use these at all weights, but this is just a rough estimate of what we're looking at for the Ninja:

    STR: 1
    WD: 7.301
    DET: 0.427
    CRT: 0.217
    SS: 0.145

    Based of napkin math and formulas that aren't supposed to work for the Ninja.
    (3)

  3. #3
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Critting the right abilities seems to matter to some extent.

    670 parse with 32% crit vs 660 Parse with 37% crit. We need a good working sim IMO

    **3 min parses, forgot to mention.
    (0)

  4. #4
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    RNG is RNG
    (0)

  5. #5
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Still would be nice to have a working simulator where we can do 10,000 iterations
    (0)

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I think Pandabearcat is working on a simulator. I don't know exactly what Jobs he's working on, but I'm sure he'll get around to making one for all jobs.
    (0)

  7. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Is this guide accurate on AoE? I've been playing it by ear for the most part but are there good numbers on AoE conditionals.

    Such as, how many mobs does Death Blossom become worth spamming?
    Katon seems to pass Raiton as filler at 3+ mobs.
    Doton needs the mobs to be alive for 18s to match Katon.

    I read that Kassatsu is better on Doton in the scenarios where Doton is actually worth using.
    That every tick is a crit. Seems like Katon > Kassatsu > Doton would be better then, unless that's wrong.

    Sorry, just trying to catch up on the theory crafting but back reading this thread is mostly about mudra lag, so I thought I'd just ask.
    (0)

  8. #8
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Death Blossom: 100 potency per mob per GCD.

    GCD rotation (with Dancing Edge) potency and complete payoff on DoT ticks (5x Dancing Edge, 5x Aeolian Edge, 5x Shadow Fang, 3x Mutilate): ~262 potency per GCD after wind-up. Double-DoTting is harder to model but it's not significantly better than this if Mutilate isn't going to pay off.

    So, if you have the TP to spare, Death Blossom is the practical choice at 3 or more targets. This is before Kisses are applied.

    Ninjutsu: Huton is good if things aren't really close to dead (it'll pay off after 4 Death Blossoms, I believe?). Doton is better than Raiton on 2+ targets with >18s uptime, Katon is a toss-up with Raiton at 2 targets and better than Raiton at 3+ targets.

    The science doesn't have much more to say than that. I find it is not so easy to decide on Doton sometimes, since your ninjutsu doesn't often align well with pulls. Add in positioning concerns, overall party DPS and the other players' cooldowns, Kassatsu quantum mechanics, and so forth, and AoE ends up being more of an art overall. It is on most jobs, really.

    (goad the dragoon -> Full Thrust spammer -> okay, the WHM gets the next one ಠ_ಠ)
    (2)

  9. #9
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Thanks for the information.
    Death Blossom at 3 targets seems a bit excessive since it costs so much TP. I guess at 4+ it's a solid choice.

    Do you ever multi dot? I find myself doing it at 3 targets with Mutilate, but it's inefficient to try to get the Dancing Edge debuff.
    I would get the debuff up on the main target, put my dots on and Mutilate the other two.
    Though I'm not sure Mutilate is worth putting up when those targets don't have the slashing debuff, and I could've spent those 2 GCDs on the main target which does.

    Shadow Fang takes much longer to put on multiple targets and if you try to keep it up, you won't get time to keep the slashing debuff on any.
    So yea, I don't bother with Shadow other than the main target.

    Thanks again for the answer SunnyHirose.
    (0)

  10. #10
    Player
    DSaint's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Tonsan Blue
    World
    Behemoth
    Main Class
    Pugilist Lv 60

    Concerning mudras and mudras lag and gcd waste

    Hey guys!!

    Just got my second mudra and I have some doubts about mudras.

    1) How many seconds (or gcd) is acceptable to perform a 2-way and 3-way mudra? I feel like I'm losing a bit more than 1 gcd to perform 2-way mudra.

    2) It looks like there is a lack of synergy between mutilate and Aelion related to first mudra usage. I need to wait some few moments before using my first mudra. This doesn't happens with Gust and Spinning. Anyone has noticed this?

    3) THAT mudra lag. Ugh. Pro players are able to hit 100% of mudras without doing a single lag based mistake? Seems impossible to me :/ (130 ping here btw. Not that good, but...). Anyone care to share some tips to this issue?
    (0)
    I must say english is not my primary language, so if you find some grammatical or syntax error, please tell me and I will edit my post. Thank you!!

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