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  1. #551
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yup. Came here to say that as well. With my Ninja Model, Ration > Fuma all the time, except in the opening burst where a Fuma would allow one additional ability in TA duration at around 2.05 GDC.
    (0)

  2. #552
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    It really sucks being i130 and ripping aggro off of tanks easily during farm content. What's the use of having all of this power and you can't even use it?
    (0)

  3. #553
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    The answer is:

    Your tanks are garbage and need to learn to snap aggro.
    (2)

  4. #554
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    How would that explain my testing earlier this year of purely bootshine spams with/without dk; and the with dk values being higher by 11% or so? Am i just mathing it wrong?

    (not to disprove you guys, its simply a question)
    (0)

  5. #555
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Odowla View Post
    Am i just mathing it wrong?
    I ain't seen your math, but I seen mine!

    I used max/min testing to ensure the values I compared were accurate to within ±0.5 HP and high potency skills to make sure there was a significant difference.
    (0)

  6. #556
    Player
    FyrmurlFloerasksyn's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    316
    Character
    Roegadyn Masterrace
    World
    Tonberry
    Main Class
    Ninja Lv 70
    Is there a recommended BiS for nin as of 2.55?
    (0)

  7. #557
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SunnyHirose View Post
    I ain't seen your math, but I seen mine!

    I used max/min testing to ensure the values I compared were accurate to within ±0.5 HP and high potency skills to make sure there was a significant difference.
    [EDIT] Found my Forums post on it; here it is

    Quote Originally Posted by Odowla View Post
    10% Resistance reduction is 11% more damage, is how the math works out. Twin Snakes is 10% flat, Dragon Kick is 11%. DK > TS.

    It's not if the tank moves the boss in such a way that you miss one, or if you have barely enough skillspeed to do 5 gcds, a slight hiccup of your connection can cause you to miss as well.

    Edit: Here's adding some values to that claim, since I might as well show some numbers if we're talking %'s.

    Here's bootshine spam for 3:00 without any buffs.

    Average bootshine hit: 362
    Average Autoattack: 198

    This one is the same, but with Twinsnakes. (Note: Crit Rate was around 5% lower, so numbers are slightly skewed; however, the math still works.)

    Average Bootshine hit: 375
    Average Autoattack: 215

    This one is with Dragon Kick being fed from another monk.

    Average Bootshine hit: 395
    Average Autoattack: 219

    To be perfectly honest with you, the autoattack numbers are the more accurate numbers.

    Anyways, the Average is higher with DK, which just proves what I said - DK > Twin Snakes, and that's why you want to put up DK First - it is the bigger buff.
    (0)
    Last edited by Odowla; 04-09-2015 at 05:37 AM.

  8. #558
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    The things that come to mind are that the min-hit on your Twin Snakes test is almost the same as the min-hit on your un-buffed test (If it was only your first unavoidable one, that's a hell of a coincidence, but it should be excluded from the sample nonetheless), and crits should either be removed from consideration or divided by 1.5.

    Sample sizes appear a little small, too, but if I remember my napkin math correctly it should be sufficient for 99% confidence that it is one or the other.
    (0)

  9. #559
    Player
    shastaxc's Avatar
    Join Date
    Feb 2014
    Posts
    6
    Character
    Shasta Kota
    World
    Coeurl
    Main Class
    Pugilist Lv 50

    Best In Slot Sets

    BiS Sets for ilvl 130 as of patch 2.55

    I'm late to this party, but I've been told that some people here might find this useful. Below is a link to a spreadsheet I was working on that lists several different "Best in Slot (BiS)" options.

    The different sets vary depending on what gear you may have available and different types of foods. Some of these different options include various pieces of crafted gear, or taking into account that you may not have the Dreadwyrm Ring of Aiming.

    Link to Shasta's BiS Spreadsheet

    No, I will not be actively checking this thread in order to update my spreadsheet so don't bother arguing with me about it. Feel free to discuss it among yourselves.

    P.S. If you were curious, I used very similar melds to some of the gear that Chloro Cradle wears, with slight changes to the rings that I found to be more optimal.
    (0)

  10. #560
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SunnyHirose View Post
    The things that come to mind are that the min-hit on your Twin Snakes test is almost the same as the min-hit on your un-buffed test (If it was only your first unavoidable one, that's a hell of a coincidence, but it should be excluded from the sample nonetheless), and crits should either be removed from consideration or divided by 1.5.

    Sample sizes appear a little small, too, but if I remember my napkin math correctly it should be sufficient for 99% confidence that it is one or the other.
    Pretty much - if you are going to use averages and use both crits/hits without normalising crit rate then a sample size of 70 is way too low. Assuming 5% crit rate - your sample size for max hits is 3-4 hits.
    If you look at your max/min damage for non-crit attacks you'll probably find them to be exactly the same.
    (0)

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