So curious. For trash in dungeons or adds during a boss fight Just go with Shadow Fang and Mutilate? Or just go Dancing Edge and spam Aeolian combo? Obviously it's just trash so it doesn't really matter too much, but I'd like to know what's considered more effective.
For trash pulls, multidot the adds (Mutilate > Shadow Fang) and go with an Aeolian rotation if one is close to dying, such as 50% or under. Typically the adds on most boss fights have low hp, so just an Aeolian combo will suffice. One place where you would want to multidot adds in a boss fight would be in Final Coil, and even then there are a couple adds with low hp, just learn from experience and use common sense is all.So curious. For trash in dungeons or adds during a boss fight Just go with Shadow Fang and Mutilate? Or just go Dancing Edge and spam Aeolian combo? Obviously it's just trash so it doesn't really matter too much, but I'd like to know what's considered more effective.
This could be my narrow minded way of thinking, but for speed skill, would this only apply if you have 457+?
In the ideal situation with no lag, no mechanics to dodge;
Anything over 457+ (457 x 0.000952 x 15%) will shave 0.5 seconds off your GCD, which will fit 10 actions before jutsu timer is up, anything above a 2.0 gcd, wouldn't dex/det/crit be weighed more?
More I think about it, BiS in this game is situational. The BiS posted, speed skill is what makes that set shine. But not all fights will allow you to stand and attack. Maybe a build with higher crit/det will be more worth wild in some fights.
Last edited by Valkyrie_Faleva; 12-19-2014 at 08:36 AM.
You have to remember one thing. You'll never get 100% accurate weights - ever. Weights will always change depending on your other stats and will always get less accurate once you start getting further and further away from the baseline value, which is essentially the "middle ground" of the stats for said job. Essentially, what you do is continuously recalculate the weights over multiple different possible sets until they remain fairly stable.
Even if I calc the weights using a set giving me 485 Skillspeed, its weight increases to 0.223 and the rotations PPS increases from 185.09397 to 189.65744 (PPS isn't affected by DET/STR/WD). But then if I recalculate a set using the new weights, and use that set to recalculate weights, I'll get a completely different weighting. Trying to calculate 100% accurate weights are trivial.
But to answer your question, yes, it would increase. But we'd end up chasing our tails if we started taking into account every little detail.
I have problems, maybe will be my skill speed 447 and 2.40 sec. 2.04 with huton.
My actual gear as Ninja http://ffxiv.ariyala.com/OXEA I am not raiding nin in final coil but i use my bard accesories
I am playing in EU server and will be the problem.
The situation is, sometimes, doing the full rotation i have to clip my dots (5 secs or left) or see they are down when i start the combo to apply.
If i see shadow fang is up (5 secs or less) and i will need huton (19 secs or less). i use spinning edge + huton + shadow fang
Honestly, based on Shadow Fang, you're probably breaking even by clipping at 5s vs letting it fall off for 4.08s. I'm guessing there's 1 tick in each duration, so you either lose a tick by letting it drop or lose a tick clipping it.I have problems, maybe will be my skill speed 447 and 2.40 sec. 2.04 with huton.
My actual gear as Ninja http://ffxiv.ariyala.com/OXEA I am not raiding nin in final coil but i use my bard accesories
I am playing in EU server and will be the problem.
The situation is, sometimes, doing the full rotation i have to clip my dots (5 secs or left) or see they are down when i start the combo to apply.
If i see shadow fang is up (5 secs or less) and i will need huton (19 secs or less). i use spinning edge + huton + shadow fang
Obviously, it's better to have it line up so that you're refreshing at 1-0s but you aren't gaining all that much by doing so. Let's say each tick of Shadow Fang is 80 damage (actually pretty accurate), and dropping/clipping happens roughly 4 times in a 3 minute fight. You're losing, what, like 1.78 DPS? If this happened all 12 uses in a 3 minute fight, it'd be a 5.3 DPS loss.
Either way, not a huge deal. If it really bothers you, try adjusting your Ninjutsu timing or Skill Speed to line it all up better.
In the off-chance this happens to me (now @ 457 SkSp from 476), I prefer to let it fall off and just follow the priority; DE > SF > M > AE. This sometimes buys me enough time to get BfB or IR up for the DoTs.
http://ffxiv.ariyala.com/OXFW
Last edited by treuhavik; 12-20-2014 at 12:46 AM.
If you're curious, here's what I'm going for: http://ffxiv.ariyala.com/OXHBThis could be my narrow minded way of thinking, but for speed skill, would this only apply if you have 457+?
In the ideal situation with no lag, no mechanics to dodge;
Anything over 457+ (457 x 0.000952 x 15%) will shave 0.5 seconds off your GCD, which will fit 10 actions before jutsu timer is up, anything above a 2.0 gcd, wouldn't dex/det/crit be weighed more?
More I think about it, BiS in this game is situational. The BiS posted, speed skill is what makes that set shine. But not all fights will allow you to stand and attack. Maybe a build with higher crit/det will be more worth wild in some fights.
It's 6.459 lower than BiS but, like you mention, all that weight is SkS. This set has 4.171 more weight in DET/Crit and 7 more in DEX. There are probably better options out there but this one fits best with the path I'm on (and it doesn't require any crazy foods).
Last edited by treuhavik; 12-20-2014 at 03:37 AM.
More experienced probably noticed this or don't need this tip but newer/slower to learn ninjas like myself who are having trouble remembering Mudra Combinations can benefit from this memory aid:
The spell you use will be determined by the last mudra you will cast in the chain. Doubling up on Mudras gives you the adorable Bunny of Doom so you will only use each Mudra once in a combination.
For two Mudra combos ending in Ten will release Katon, ending in Chi will release Raiton and ending in Jin will release Hyuton.
For Three Mudra combinations if you end in Ten you get Huton, Chi you get Doton, Jin you get Suiton.
Ten stands for heavens and heaven is associated with air/wind as is Huton.
Chi stands for Earth and Doton is an earth elemental attack.
Jin stands for man, Suiton is a water element attack and men (as well as women) are mostly made up of water.
Fuma Shuriken is obviously hard as hell to remember so I left it for last, but I like to use Ten..
What would be an optimal amount of Dexterity before you want to lead up on the other stats?it was missed when putting the opener in the main post but their should be a gust slash between b4b and IR in the first opener.
Thanks for the credit for the opener, much appreciated.
applying the dots at later stages of the openers allows for more buffs and debuff to be in effect, therefore making the dots stronger overall.
as for the stat weights, they are a way of measuring the stats against one another for a particular class, for example a class with a stat weight of 0.3 on det and 0.15 on crit gets twice the effective dps increase from det compared to crit per 1 point.
Last edited by hellmach; 12-20-2014 at 10:15 AM.
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