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  1. #1101
    Player

    Join Date
    Nov 2014
    Posts
    389
    rather than look at dps numbers for the most rng affected class in the game as far as parses go, in 2.x i simply just got the average damage of DE, compared it to the average damage of AE and then found the dps gain/difference if i simply replaced all the DEs with AEs using the average. most of the time it was around 2%. not sure if there's a flaw with that approach, but +30 from not having eye applied seems a bit high (you'd DE like, 10 times or so in a 3m parse? 600 potency wouldn't spike your DPS up by that much in a 3m parse)
    (0)

  2. #1102
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Aiurily View Post
    rather than look at dps numbers for the most rng affected class in the game as far as parses go, in 2.x i simply just got the average damage of DE, compared it to the average damage of AE and then found the dps gain/difference if i simply replaced all the DEs with AEs using the average. most of the time it was around 2%. not sure if there's a flaw with that approach, but +30 from not having eye applied seems a bit high (you'd DE like, 10 times or so in a 3m parse? 600 potency wouldn't spike your DPS up by that much in a 3m parse)
    you'de be surprised how quickly they add up, that approach for working out the dps is exactly how it should be
    (0)

  3. #1103
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Aiurily View Post
    Damage gain by replacing DE
    Well, of the 3 tanks, we know WARs are our buddies.
    We give them Goads, Aggro-build on things for them so they can DPS and also can mitigate those damn healers that Medica II pre-pull, damned they be.

    Least they could do is keep that Eye running for us :v
    It is a notisable and immediate DPS gain as well!

    If we take the NIN rotation considering MU as the break point. Chances for DE/AE/AC happens from 3 to 4 times every 30 seconds. So in 3 minutes, about 18 to 24 oportunities, from which at least 4 were AC to extend and keep Huton, and 9 to 11 were DE to keep the debuff going. We are talking of an extra 540~660 potency in the same window by replacing DE for AE.

    Of course I am just theorycrafting here, in reality you will throw more than 4 ACs and 11 DEs in these 3 minutes. Tho AC will become a frigging ton much easer to wind in without the worry to mantain DE.

    Now that Im at it... since in the very same 3 minutes AC can happen at least 4 times and ended up replacing AE in such oportunities, we are losing at least 120 potency in contrast to our previous rotation... but since we can now wind in a Shuriken instead of a Huton... we have a minimal gain of 720 potency, for a 600 potency in total... and even more if you can use Raiton.............

    Damn D:

    On paper looks sweet.
    (0)
    Last edited by Arkenne; 07-01-2015 at 12:28 AM.

  4. #1104
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Ultimately its a dps increase but parses should be as bare as possible to allow for accurate assessment between two people or to figure out a general range of dps. Having a warrior do you debuff is in essence stacking your parse. I mean we could also add another ninja to trick attack for you so you can sneak attack instead but you see what I'm getting at. As far as a striking dummy goes once you add in another PC it's no longer your parse, it's a group effort.

    As for the difference it used to be like 20 - 30 dps. I'm not sure what it is now.
    (0)

  5. #1105
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Dante_V View Post
    Ultimately its a dps increase but parses should be as bare as possible to allow for accurate assessment between two people or to figure out a general range of dps. Having a warrior do you debuff is in essence stacking your parse. I mean we could also add another ninja to trick attack for you so you can sneak attack instead but you see what I'm getting at. As far as a striking dummy goes once you add in another PC it's no longer your parse, it's a group effort.

    As for the difference it used to be like 20 - 30 dps. I'm not sure what it is now.
    In this case it's one of those things where you should look at both numbers, since the "stacked" parse is going to be the norm in an 8 man scenario. Personally I'd prefer to know the WAR giving SE number more than the NIN giving DE number since it's more realistic as of right now, where most groups run a WAR.
    (0)

  6. #1106
    Player
    Lurel's Avatar
    Join Date
    Jul 2015
    Posts
    4
    Character
    Lurel Burr
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Krissey View Post
    I'm beginning to grow Weary of Ninja. It feels exactly like old school feral druid to me: Dancing Edge = Mangle, Shadow Fang = Shred, Mutilate = RIP, Huiton = Savage Roar.

    Juggling the debuffs, dots, and buffs while trying to fit in your nuke filler (Aolean Edge = Ferocious Bite) is exhausting. There's no breathing room, it feels like you can't make a single mistake or your damage suffers cripplingly. However unlike the Feral Druid, which was tedious enough as is, we have to weave in all these extra oGCD cooldowns and abilities (Ninjitsus, Jug, Mug, DwD, Duality, etc..)
    Except as feral you had a lot of time to just sit there and auto attack while your energy pooled enough to use abilities.
    (0)
    Last edited by Lurel; 07-01-2015 at 06:31 PM.

  7. #1107
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    So, I haven't read much of the thread about E.G. the NIN's new rotation with Armor Crush, but is anyone else getting the feeling that it just doesn't fit very well with the rest of the NIN's skills? The mere existence of Armor Crush basically means that you can only use Aeolian Edge about once per minute unless you have a warrior in the group, and I don't know about you, but it feels awful not being allowed to actually use my damage combo simply because of what tank I am with.

    It really feels like the devs didn't playtest armor crush, and that DE should practically be merged into a new combo (such as before Shadow Fang) instead of being a combo finisher like it is now. There's too much competition in the rotation for a third finisher and it just makes the class a bit clunkier than it needs to be. Armor Crush is nice in and of itself, but I'd like to use Aeolian Edge more often than once a minute.
    (0)

  8. #1108
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Taranok View Post
    So, I haven't read much of the thread about E.G. the NIN's new rotation with Armor Crush, but is anyone else getting the feeling that it just doesn't fit very well with the rest of the NIN's skills? The mere existence of Armor Crush basically means that you can only use Aeolian Edge about once per minute unless you have a warrior in the group, and I don't know about you, but it feels awful not being allowed to actually use my damage combo simply because of what tank I am with.

    It really feels like the devs didn't playtest armor crush, and that DE should practically be merged into a new combo (such as before Shadow Fang) instead of being a combo finisher like it is now. There's too much competition in the rotation for a third finisher and it just makes the class a bit clunkier than it needs to be. Armor Crush is nice in and of itself, but I'd like to use Aeolian Edge more often than once a minute.
    I had the exact same feeling when I got the skill pretty new. Now that I am used to it, I actually have the feeling the rotation is even more fluid than before, not clunkier. The reason i think is that recasting huton via mudra was just some kind of a 'stopper', since it's actually not possible to do without clipping, no matter how good your latency is.
    (1)

  9. #1109
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    They could have merged AC with DE, considering the rest of the the abilities we got kind of suck, and AC is mostly just a button for the sake of another button, when a passive triggering on DE flanking would arguably work a lot smoother.
    (0)

  10. #1110
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Korashy View Post
    merged AC with DE
    Then it would have gone one of 2 routes:
    1) DE with AC properties would end up on a never-falling-below-1-min Huton.
    2) DE as an extender would end up not extending for too long so to not end up as in case 1 and at some point you'll have to recast Huton because of Class mechanics rather than player skill.
    (2)

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