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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble is the tiring experience in fight extremely heavy in mechanic, i just did Neverreap, the last boss was simply a pain, it was more a punishement than a pleasure.
    i'm ok with make stuff harder to master, but there? no simply no! we have too much stuff to manage they really need to do something, i just did the dungeon and i'm tired mentally to the point to wanting to stop play ninja. it's not normal to make gameplay become this awfull.

    between the mudra, the positional, the dot, the debuff (DE), the huton management.... you add at this the mechanic of the fight and it become impossible to do it correctly. the trouble is the fact that we did get too much stuff to check, the weaponskill system make all the experience a pain and not fun. they need to make change... i don't want to imagine the fight into Alexander.... no for be more honest i'm scared to imagine the fight in Alexander and harder content. if they have too many mechanic to follow it will be impossible to play correctly ninja.

    too many decision was made for make the ninja an awful experience...

    i need to be more detailed.

    the trouble is the number of mechanic we have to manage:
    - 4 weapon skill combo, that don't work together since most of the duration are not aligned. it's unsynch and without a warrior is clunky
    - the mudra system....

    the two combined make the experience a chores, we already have the most punishing and unfinished system, the mudra, it's affected the most by the latency.
    now we must compose with the jobs with the most combo! seriously! they need to stop to ask us the impossible we are melee not ranged! no other jobs ask this much of skill for be played correctly!
    (0)
    Last edited by silentwindfr; 07-02-2015 at 11:37 PM.

  2. #2
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I love the way the ninja plays. Have had zero issues so far. Looking forward to actual challenging content in Alexander.

    Neverreap is painfully easy to maintain the rotation on so long as you avoid the twisters. And while I do agree the rotation is "locked in" for long single target fights this is really no different than the dragoon or monk. Armor crush extension allows for a lot more leniency (and dps) in multi target situations and those 1000+ parses are oh so yummy.

    At first I hated the perfect dodge change. Perfect dodge was something I adored and could use it to completely avoid knock back in t9 to maintain dps on nael or avoid earth shakers and such. But after experimenting with it more I like it the new way better. It works better as a times defensive buff than a long cool down one time use dodge IMO.

    The only changes I want at this point are

    Dream within a dream buffed to 150 potency each attack.

    And for duality to allow crits.
    (2)

  3. #3
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    What's funny if you have an AST that gives you haste card, your GCD goes down to 1.8 second with Huton and no (very low) skillspeed, which gives you a bit more leeway and feels like it's less static (tho I only had a short time to test it). Burns the **** out of your TP though.

    Might be that haste will alleviate some of the problems, but that brings up another issue, that generally due to our high haste (lower GCD) we have a lot less time to make decisions on our buff/debuff management. We also run the risk of encountering issues with clipping and it makes any time we cant dps due to movement or boss ability dodging more painful to our dps.
    (0)
    Last edited by Korashy; 07-03-2015 at 12:14 AM.

  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    hmmm dragoon and monk use only 2 combo and alternate between them, they are far to be same than us.
    they even give help to the monk for the period where it loose him GL, it's not perfect, but on other hand we did get a cycle that getter better and smoother only when other jobs is with us.... serious it's a pain! i don't say that the fight is hard, i say that follow a cycle and do the fight is way too hard, because of decision that need to be changed.

    the fact to add a fourth combo to the ninja now, make the futur quite grim, when they will add new skill in the futur, they can't add more weaponskill without make it impossible to play it. but in honestly it's easy to solve it, by switching dancing edge behind shadowfang. only this will make our cycle less cluncky and more smoother. we will still have 3 combo and alternate between them depending of what we need.

    by the way i'm feeling like you about duality, that the second hit can't critical, ok, but the main skill must be able to critical. from dream into dream i dunno... maybe make the whole act as one skill, making the skill get the three skill critical together or not.
    (0)

  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Please understand that by no means NIN is a WAR's pet.
    WARs are our buddies.
    We can give them our burst aggro so they can focus on DPS and keep the Storm's Eye going for us so we can DPS more.
    It is a mutual deal.

    They DPS more as a MT or OT, and we DPS more as a result. And thats good.

    Also, please keep in mind that DRG's rotation is very squared and restricted.
    What happens if you bring 2 DRGs? The Piercing debuff will be up a 100% of the time, right? But will DRG 1 stop excecuting the debuff because DRG 2 already applied it? Nope, because after the debuff weaponskill comes a DoT finisher which they don't want to drop at an individual level. And even less now with their 4th-BotD-extender weaponskill after Chaos Trust.

    If DRG 1 placed the piercing debuff and DRG 2 opted to not use his piercing debuff, DRG 2's DPS will drop in a boss fight. DRGs do not take full adventage of the Piercing debuff duration.

    Now, in the case of MNK, Dragon Kick is more flexible, it allows more Bootshines for 1 of the 2 MNKs.
    This effectively improves the MNK 1's DPS if MNK 2 keeps DK going. But MNKs can only have this luxury if there happens to be another MNK around... and that will not happen often outside situations like Hunts, or 24-man raids. One very rare case.

    In the NINs case, what happens if you bring 2 NINs? The weakest one can keep DE going, and the strongest doesn't need to bother with it. On top of both NIN's DPS going up in a 10% because of the Slashing debuff, NIN 2's DPS will go up by 180 potency per minute by totally suppressing the need of using DE, replacing it by AE. NIN also doesn't need to have another NIN for this scenario to happen, WARs CAN help them with this, and since WAR is a Tank it can naturally happen with more frequency than the MNK scenario. Almost guaranteed that in Hunts or 24-man raids there will be another NIN or WAR keeping this debuff going also.

    NIN can take adventage of the full duration of the Slashing debuff.

    Also DE doesn't only favor WARs, but PLD and DRK are also favored by it. It just so happens that there is a better synergy with WAR out of the 3 Tanks.

    Something I like about the NIN's rotation is that its broken in pieces which you can place however you prefer.
    MU > SF > DE > AE is one. But it can also go
    MU > DE > SF > AE (my favorite)
    DE > SF > MU > AE (to support your party's DPS asap)
    AE > DE > SF > MU (almost the absolute worst)
    SF > DE > AE (for trash)
    and one hell of an adaptability extending on a great deal of situations.

    At least, unlike MNK and DRG, the NIN doesn't have useless GCDs: Feint, Haymaker. Or nearly useless ones: One-Ilm Punch.
    NIN can make full use of their entire toolkit in almost every battle (Yep, even Sneak Attack and Hide have their uses). And AC does have its place in it.
    (3)
    Last edited by Arkenne; 07-03-2015 at 12:46 AM.

  6. #6
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Arkenne View Post
    snip
    Your example with the dragoons is bad. Both apply the debuff (passively) in their rotation to get to the dot (to maximize) dps. For NIN DE is a direct loss of damage (opportunity cost of not using AE) to keep the debuff up (if there is a warrior). If there was a combo finisher leading out of DE or it refreshed SF or MUT or something, then your example would be the same, but at that point you could delete AE.
    (2)

  7. #7
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Korashy View Post
    Your example with the dragoons is bad. Both apply the debuff (passively) in their rotation to get to the dot (to maximize) dps.
    You didn't get the point of the example...
    If there are 2 DRGs the debuff duration will not be used to the fullest, because both DRGs MUST use the skill that applies the debuff.
    They CAN'T skip it. Because they want to use the DoT Weaponskill that comes afterwards, and their new 4th weaponskill as well.

    NIN can totally suppress the use of DE to favor the use of AE instead.
    (3)

  8. #8
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Arkenne View Post
    snip
    That's the very definition of passively getting it. If ninja would get the DE debuff on GS instead of it being an extra skill THEN it would be the same thing. Constantly (passively) applied during your rotation because you need to use that skill to access higher tier combos.

    The fact that if you have 2 NIN only one has to do DE is irrelevant. The class should be able to do well on it's own, with the same rotation without dependence on composition.

    Pierce Debuff also helps BRD and MECH, but I guarantee you if either class could do it themselves they would alter their rotation around it, and revert back to not doing it if there is a DRG (who passively applies) it, which is the boat NIN is in now.

    If my composition doesn't include a Warrior or another NIN (who I can make DE slave), I'm being punished.
    (3)
    Last edited by Korashy; 07-03-2015 at 03:48 AM.

  9. #9
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Korashy View Post
    Missing the point a 2rd time
    For some reason there is also a daily limit to the number of posts one can make in these forums... so I would rather not circle around this too much...

    Tell me then, what gain is there on having 2 DRGs in a dungeon in relation to the passibly applied Piercing debuff?
    Is there any difference at all in either of the 2 DRG's rotations? Does it change in the minimal at all? Does DRG 1 stop using the Piercing debuff in favor of a stronger skill because DRG 2 is using and mantaining it?

    What would happen in the scenario of having a WAR and a NIN together and SG were to have the DE effect? Will WAR ever bother applying Storm's Eye? Will there be any difference in DPS for the NIN if there was another NIN around and GS gave the DE effect? Will the DE effect have any point in having a timer even?

    You do realize that if GS had the DE effect, DE would have something we would desire to use also, and hence restrict the use of AE and AC even more as a result than it is now, right? Not gonna say you are being serious with the GS having the DE effect, but if it were to be like that, it would be the same that happens for DRGs.

    There would be nothing to gain from having 2 NINs and it would hurt the relationship with WAR.

    As it is right now, if DE/StE is being sustained by someone else, you can input more AEs until DE/StE timer is dropped for any reason. Whereas DRG can't skip the use of their Piercing debuff skill even if they wanted to cuz that results in a DPS loss. So they have to use it for the sake of using it if there is more than one DRG attacking the same target. They don't have an option. Thats what I meant by "squared and restricted". Of course Im talking of boss battle scenarios.

    About the lack of a WAR or 2nd NIN on your static: You aren't being punished for not having them. If you were to have one you would be rewarded.
    What I can tell is that you are looking at a glass with water and think of it as half empty. Try to look at it as half full instead.

    Sorry if I sounded a bit rude, tho :/
    (1)
    Last edited by Arkenne; 07-03-2015 at 04:12 AM.

  10. #10
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    From the parses I've done the DE > SF > MU > AE gives me the best results on single target fights for burst openers. SF and MU are the highest potency moves we have and capturing them under TA along with aeolian gives a nice boost to dps (and also almost always pisses off the boss and steal aggro. Lol) In the long run it will even out either way so long as you don't let the timers fall off.

    I think armor crush fits nicely in the rotation. It is by far my favorite ninja move at this point because it let's me cast damage mudras endlessly.
    (1)

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