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  1. #1
    Player
    FreyrPrime's Avatar
    Join Date
    Jul 2014
    Posts
    41
    Character
    Freyr Vanir
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Krissey View Post
    I'm beginning to grow Weary of Ninja. It feels exactly like old school feral druid to me: Dancing Edge = Mangle, Shadow Fang = Shred, Mutilate = RIP, Huiton = Savage Roar.

    Juggling the debuffs, dots, and buffs while trying to fit in your nuke filler (Aolean Edge = Ferocious Bite) is exhausting. There's no breathing room, it feels like you can't make a single mistake or your damage suffers cripplingly. However unlike the Feral Druid, which was tedious enough as is, we have to weave in all these extra oGCD cooldowns and abilities (Ninjitsus, Jug, Mug, DwD, Duality, etc..)
    This seems to be the world all Melee live in at the moment. Dragoon is equally as punishing with how tight BotD makes our rotation and the requirement to hit double oGCDs per GCD, and MNK is still dependent on GL3 and everything that entails.

    That said melee is still king of the hill, although SMN is breathing down our necks.

    P.S: bonus points for being an ex-Feral
    (0)

  2. #2
    Player
    Lurel's Avatar
    Join Date
    Jul 2015
    Posts
    4
    Character
    Lurel Burr
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Krissey View Post
    I'm beginning to grow Weary of Ninja. It feels exactly like old school feral druid to me: Dancing Edge = Mangle, Shadow Fang = Shred, Mutilate = RIP, Huiton = Savage Roar.

    Juggling the debuffs, dots, and buffs while trying to fit in your nuke filler (Aolean Edge = Ferocious Bite) is exhausting. There's no breathing room, it feels like you can't make a single mistake or your damage suffers cripplingly. However unlike the Feral Druid, which was tedious enough as is, we have to weave in all these extra oGCD cooldowns and abilities (Ninjitsus, Jug, Mug, DwD, Duality, etc..)
    Except as feral you had a lot of time to just sit there and auto attack while your energy pooled enough to use abilities.
    (0)
    Last edited by Lurel; 07-01-2015 at 06:31 PM.

  3. #3
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Usually I just do the pass thru trick for aeolian. Just run thru the target and trigger the move on the back side. So long as it connects on the rear you will get the damage bonus. This doesn't work on very large enemies however as their hit box is too large and they turn before you can get the move off.
    (0)

  4. #4
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Dante_V View Post
    Trick Attack by running through
    This is pretty feasable for Trick Attack as it is an oGCD. Its a tad harder to pull off with AE of course, but not impossible.
    To do this with big enemies tho, you have to be inside the enemy hitbox near its central point. then run just barely past its center to its back, also while inside the hitbox.
    (1)

  5. #5
    Player
    Venom's Avatar
    Join Date
    Apr 2012
    Posts
    168
    Character
    Omega Venom
    World
    Cerberus
    Main Class
    Archer Lv 72
    now we can extend huton what do we do with the extra mudras? doton or raiton? which one is best DOT?
    (0)

  6. #6
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Doton should only be used if there are multiple targets who will be alive for the entire duration of the AOE/DOT affect. So if the targets die before halfway thru duration then you are losing potential dps.

    Raiton and Katon generally produce more dps in most situations.

    Neither Katon or Doton should ever be used on single targets as it is a dps loss.
    (1)

  7. #7
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    I know this is a stupid question but has anyone done a parse without using AC?

    I know it'll most likely be a dps loss but I'd like to see how big of a dps loss it is.
    (0)

  8. #8
    Player

    Join Date
    Nov 2014
    Posts
    389
    rather than look at dps numbers for the most rng affected class in the game as far as parses go, in 2.x i simply just got the average damage of DE, compared it to the average damage of AE and then found the dps gain/difference if i simply replaced all the DEs with AEs using the average. most of the time it was around 2%. not sure if there's a flaw with that approach, but +30 from not having eye applied seems a bit high (you'd DE like, 10 times or so in a 3m parse? 600 potency wouldn't spike your DPS up by that much in a 3m parse)
    (0)

  9. #9
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Aiurily View Post
    rather than look at dps numbers for the most rng affected class in the game as far as parses go, in 2.x i simply just got the average damage of DE, compared it to the average damage of AE and then found the dps gain/difference if i simply replaced all the DEs with AEs using the average. most of the time it was around 2%. not sure if there's a flaw with that approach, but +30 from not having eye applied seems a bit high (you'd DE like, 10 times or so in a 3m parse? 600 potency wouldn't spike your DPS up by that much in a 3m parse)
    you'de be surprised how quickly they add up, that approach for working out the dps is exactly how it should be
    (0)

  10. #10
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Aiurily View Post
    Damage gain by replacing DE
    Well, of the 3 tanks, we know WARs are our buddies.
    We give them Goads, Aggro-build on things for them so they can DPS and also can mitigate those damn healers that Medica II pre-pull, damned they be.

    Least they could do is keep that Eye running for us :v
    It is a notisable and immediate DPS gain as well!

    If we take the NIN rotation considering MU as the break point. Chances for DE/AE/AC happens from 3 to 4 times every 30 seconds. So in 3 minutes, about 18 to 24 oportunities, from which at least 4 were AC to extend and keep Huton, and 9 to 11 were DE to keep the debuff going. We are talking of an extra 540~660 potency in the same window by replacing DE for AE.

    Of course I am just theorycrafting here, in reality you will throw more than 4 ACs and 11 DEs in these 3 minutes. Tho AC will become a frigging ton much easer to wind in without the worry to mantain DE.

    Now that Im at it... since in the very same 3 minutes AC can happen at least 4 times and ended up replacing AE in such oportunities, we are losing at least 120 potency in contrast to our previous rotation... but since we can now wind in a Shuriken instead of a Huton... we have a minimal gain of 720 potency, for a 600 potency in total... and even more if you can use Raiton.............

    Damn D:

    On paper looks sweet.
    (0)
    Last edited by Arkenne; 07-01-2015 at 12:28 AM.

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