The most likely scenario is gear reset, that's how other MMOs do it when expansions are released. The current Relic quest ends, a new one begins with a new Relic in Heavensward. Everyone starts at the beginning again, just like when 2.0 launched.


The most likely scenario is gear reset, that's how other MMOs do it when expansions are released. The current Relic quest ends, a new one begins with a new Relic in Heavensward. Everyone starts at the beginning again, just like when 2.0 launched.


To me - it would be infinitely better at expansion time if SE started a new relic quest but ALSO allowed 2.0 relics to be upgraded further (with a slight variation on stats / benefits). That way new players don't fall behind and can start a new relic questline - and veterans can continue to upgrade their 2.0 relics and also start the new questline if they so desire.

EQ did something similar when they launched their 2.0 epic weapons. In this game every class had an epic weapon, pretty much the same as relics in this game. However, knowing that many players had either not done them for one reason or another, or had little time to devout to acquiring the former prior to starting on the next they created kind of 1.5 bridge quest.To me - it would be infinitely better at expansion time if SE started a new relic quest but ALSO allowed 2.0 relics to be upgraded further (with a slight variation on stats / benefits). That way new players don't fall behind and can start a new relic questline - and veterans can continue to upgrade their 2.0 relics and also start the new questline if they so desire.
Now system worked as such, if you had the 1.0 epic weapon one could pick up the quest to start the 2.0 weapon. The player would gather the necessary items and complete the necessary fights for the weapon, and receive their new weapon. If a player did not have the 1.0 weapon, a NPC would sent them about the world collecting items to return to the NPC and then be rewarded with a 1.5 variant of their epic weapon. This was done because typically the people of whom had completed the 1.0 version were usually those of whom belonged to raid guilds and or had numerous friends that were able to help them. The 1.5 quest was essentially for the casuals.
Now, it is possible that this game could do something similar, however it seems more likely that they would just start everyone off on the same foot with a new relic.
Last edited by Deathscythe343; 12-12-2014 at 04:14 AM.
Crafting items requiered for quest should be 1 star and the amount of Solds required should be 900

The relic weapon chain to me says they do not want new subscribers. If you told me from day one it would take a year of constant grinding to get a weapon that is underpowered at that time my basic response is going to be GFY.
There seems to be a lack of thought behind of quite a bit in this game and the impact the choices will have on a new player 2 yrs into the life of the game. Do they not see themselves lasting long enough for any of this to matter?
they just need to add a new title for obtaining all the Zodiac Relics like they did for the first batch. <The Insane> . cause you have to be in order to grid that many atma/books/Alex&Materia/Light/Crafting for 9 different weapons. + people would actually do this and prove how insane they are to the world.


http://www.reddit.com/r/ffxiv/commen...factsfaqhowto/
(7) You can be on another job/class and still get the item drops from the dungeons.
Time to go and tank that crap if you want instant queues![]()
LEAF's HUNT Linkshell LeaderSeasonned Tracker and Main Tank DRK i180http://myanimelist.net/profile/Hyunckelhttp://hyunckel-kun.deviantart.com



As someone still working on the books, it is a daunting uphill battle that's pretty discouraging.
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