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  1. #11
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I'm hoping they don't move down the current expert and just add to it. I'm sick of doing the same 2 Experts everyday. Ya I know there is 3 but I only got 1 of them 2 times.
    (1)

  2. #12
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Ecks007 View Post
    Meh, I dunno. To me Toto-Rak is a boring design with it just being relatively narrow underground tunnels. I don't even know what they could do for a HM story to make it interesting. Heck I don't even remember the story behind having to go there in the first place.
    The Sylph rescue.

    Also they could heavily redesign the map like Qarn and Sastasha, adding a pit here, a opening a gate there. Idunno there is closed doors we could use in the original Toto Rak...
    (1)
    Last edited by CUTS3R; 12-12-2014 at 01:00 AM.

  3. #13
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by CUTS3R View Post
    They already did it twice, so....
    True, with Diabolos and Fenrir.. I was going to say the same thing until I saw your post. Honostly this fight should be on the level of coil boss's sense hes suppose to be this big epic dragon right..


    Quote Originally Posted by CUTS3R View Post
    No love for Toto Rak ?
    I want a HM version of it before having HM version of the 2.0 50s.
    I keep thinking how they could bring back the original toto rak from 1.0 that one was really cool. They could even keep the three boss option, and maybe even throw in the 5 chest reward if you do everything your suppose to. That would be neat, but a pipe dream I know.
    (4)

  4. #14
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Where have you guys heard about the new dungeons?
    (1)

  5. #15
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by BristolRuss View Post
    Where have you guys heard about the new dungeons?
    http://na.finalfantasyxiv.com/lodest...638eeca57e3163
    (1)

  6. #16
    Player
    OlyverW's Avatar
    Join Date
    Nov 2014
    Posts
    424
    Character
    Oly'ver White
    World
    Coeurl
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by BristolRuss View Post
    Where have you guys heard about the new dungeons?
    From here also

    http://forum.square-enix.com/ffxiv/t...ch-2.5-Preview
    (1)

  7. #17
    Player
    Merylx's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Alyssa Edwards
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by CUTS3R View Post
    They already did it twice, so....




    No love for Toto Rak ?
    I want a HM version of it before having HM version of the 2.0 50s.
    We're also missing Cutter's Cry HM. I was really expecting to get Cutter's Cry HM, and Toto-Rak HM for this patch. The other two - Dze + Aurum Vale, could come with the expansion since they're in Coerthas anyway. I'm just shocked they'd even make AK + WP hard mode dungeons, since we have those at lvl 50 anyway ... sigh. Still, I think they'll be good.
    (3)
    Last edited by Merylx; 12-12-2014 at 01:33 AM.

  8. #18
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    I've seen it in the distance many times, and always wondered what it's like inside. I thought it maybe could be a dungeon eventually
    Since it's an airship that crashed, we're not supposed to be able to stand and wander inside.
    Thus, the donjon may just be a cave under the lake and the boss is at the foot of the Agrius.
    Or they'll tinker the story, saying some people inhabit the ruins and nobody have seen them until now.
    (0)

  9. #19
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Genz View Post
    Or they'll tinker the story, saying some people inhabit the ruins and nobody have seen them until now.
    Agrius crew survivors and potential magitek units turned into demons upon Midgardsomr "nuke" death ?

    By nuke, i mean that kind of gigantic aetherial explosion he does when he dies in 1.0 intro, it seems to generate creatures and even Ifrit and Titan ( we see them flying by that derplander freefalling) so why not "turning" the Garleans trapped within the Agrius, theyre pretty much on ground zero after all.
    (0)
    Last edited by CUTS3R; 12-12-2014 at 01:59 AM.

  10. #20
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I hope they drop sexy original armor designs like the 2.3 dungeons did.
    (1)

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