I'm hoping they don't move down the current expert and just add to it. I'm sick of doing the same 2 Experts everyday. Ya I know there is 3 but I only got 1 of them 2 times.
I'm hoping they don't move down the current expert and just add to it. I'm sick of doing the same 2 Experts everyday. Ya I know there is 3 but I only got 1 of them 2 times.



The Sylph rescue.
Also they could heavily redesign the map like Qarn and Sastasha, adding a pit here, a opening a gate there. Idunno there is closed doors we could use in the original Toto Rak...
Last edited by CUTS3R; 12-12-2014 at 01:00 AM.


True, with Diabolos and Fenrir.. I was going to say the same thing until I saw your post. Honostly this fight should be on the level of coil boss's sense hes suppose to be this big epic dragon right..
I keep thinking how they could bring back the original toto rak from 1.0 that one was really cool. They could even keep the three boss option, and maybe even throw in the 5 chest reward if you do everything your suppose to. That would be neat, but a pipe dream I know.
Where have you guys heard about the new dungeons?



From here also
http://forum.square-enix.com/ffxiv/t...ch-2.5-Preview

We're also missing Cutter's Cry HM. I was really expecting to get Cutter's Cry HM, and Toto-Rak HM for this patch. The other two - Dze + Aurum Vale, could come with the expansion since they're in Coerthas anyway. I'm just shocked they'd even make AK + WP hard mode dungeons, since we have those at lvl 50 anyway ... sigh. Still, I think they'll be good.
Last edited by Merylx; 12-12-2014 at 01:33 AM.



Since it's an airship that crashed, we're not supposed to be able to stand and wander inside.I've seen it in the distance many times, and always wondered what it's like inside. I thought it maybe could be a dungeon eventually
Thus, the donjon may just be a cave under the lake and the boss is at the foot of the Agrius.
Or they'll tinker the story, saying some people inhabit the ruins and nobody have seen them until now.



Agrius crew survivors and potential magitek units turned into demons upon Midgardsomr "nuke" death ?![]()
By nuke, i mean that kind of gigantic aetherial explosion he does when he dies in 1.0 intro, it seems to generate creatures and even Ifrit and Titan ( we see them flying by that derplander freefalling) so why not "turning" the Garleans trapped within the Agrius, theyre pretty much on ground zero after all.
Last edited by CUTS3R; 12-12-2014 at 01:59 AM.



I hope they drop sexy original armor designs like the 2.3 dungeons did.
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