Quote Originally Posted by Zenaku View Post
I don't understand why players are mad about this idea this would help out the market and profit for every craft. Before everyone just level up each craft and make there own stuff so profit is not made for other people at all. Stop the Dam QQ and see the good side of this change i hope SE does do this maybe then i can make profit. i had a high level craft before i reroll and i could not make any profit due to everyone level up the same craft
sounds like you are the one on here QQ'ing. the people that spent the same amount of time leveling their craft as you did yours and should have just as much a right to make the high end gear. it's not their fault they did it 3-4 times and you only did it once. the QQ'ers are the ones asking for the changes because they cannot keep up not the people that have taken the time to actually use the system in place to level multiple classes and do not want to have to change after a year of leveling.

Quote Originally Posted by Rjain View Post
In Final Fantasy XI, players could level all crafts up to 60, and choose one craft to master to 100. There is nothing wrong with that and I wouldn't mind that being in this game. Allow players to get to 50 or whatever, then allow you to master only one. It would help gameplay and the server economy a lot more if people had to specialize at higher ranks.
the difference here is that crafting is its own class in this game not something you do on the side. it's like saying you can only have one battle class you can cap and be effective at. this is not xi and the crafting system nor classes are the same and should not be treated as much.