This is the best simulator I've yet found. I find it to be perfect for calculating how many times I can fail a synth and still succeed at a craft, and it's great for seeing how various rotations hold up vs each other. The best use for it that I've found is in determining what combination of progress skills will finish a given synth with a given set of stats. There's nothing worse than using a combination of skills you think will finish your synth only to find yourself a couple points short.
This is not a simulator that will tell you your estimated final HQ %. It does not take into account success chances or simulate conditions. It's purely a static tool for modeling various crafting scenarios. It answers questions like, what would my final HQ % be if I failed three Hasty Touches? and how many Tricks of the Trade do I need to get a 100% HQ chance?
The biggest downside / missing feature is that you cannot easily model failures or conditions. I'd love to see a feature added where you can mark specific steps as being failures to see how it changes the outcome. CP and Durability would still be deducted, but no quality or progress would be added. Also, the ability to mark a specific step as having a Good/Excellent/Poor condition, multiplying the quality gains by 1.5/4/0.5 for that step. It doesn't need to know any of the condition rules (like, excellent is always followed by poor, poor and good are always followed by normal, goods have a 25% chance of occurring, etc), it just needs to model the quality changes that the condition brings.
The developer told me he was going to look into implementing that idea when he can, along with a way to see the gains a single step provides by mouse-overing the step. I'm really looking forward to those changes!
And what do you mean, there are ads on the internet? The internet has been ad-free for years! (https://adblockplus.org/)


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