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  1. #51
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Fyce View Post
    [...]
    This market completly falls under the supply and demand rule.
    [...].
    To back up Fyce's post, all shop items also fall under the Diffusion of Innovations. Right now we have Innovators and Early Adopters purchasing the luxury items and services at high prices. These people have the liquidity to do so. Once the Majority starts purchasing these products and services, there will be more sellers, and prices will drop from competition from sellers. Once the Laggards purchase these items and services, the prices will be low due to lack of demand.

    Now keep this in mind, the Majority is NOT the rest of the server. The Majority is the majority of the target audience to whom would be interested in the service or item. That target audience will be an X percent of a Y percent of the total population on a server.

    If you want more information on the Diffusion of Innovations, here is a link: http://en.wikipedia.org/wiki/Diffusion_of_innovations
    (0)

  2. #52
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TurnBased View Post
    I would rather speak out now, when the advantage is still "small" than wait other "small" advantages, like EXP boosters or items that release Coil lockouts are added to the Cash Shop.
    Actually, Exp boosters already exist in the game and they don't cost you a single penny! Armory Bonus (initiate 50% Exp boost to all classes under the highest levelled class) Company-issued Manuals (50% Exp boost), rested bonuses (50% Exp boost) , food buffs (all give an initiate 3% Exp boost), company actions (available in 5% or 10% Exp boosts), the Friendship Circlet and the Moogle Hat (I'm missing a few here, but they all give about 10-20% Exp boost under a certain level), and the chain bonus Exp (that increases every time you chain an enemy!).
    (2)

  3. #53
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Please, take your time and read this thread, OP, just in case you 'don't understand where's the harm'.

    http://forum.square-enix.com/ffxiv/t...45-Feedback%29

    But, let's say it in short.

    "Real Money should not bypass the effort of others in a game, neither interfere in it."
    (1)

  4. #54
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SinisterIsBack View Post
    personal house is not a good, its a luxury. It offers no benefits whatsoever aside from maybe a chocobo stable and a gardening patch.
    The ability to grow and sell Thav Onions and chocobo foods for coloring or save gil growing yourself. Gardening is a benefit.
    (2)

  5. #55
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aegis View Post
    And there are dyes selling for 500k each, then what gets added in the next patch? and the one after that?
    It will never escalate being the Eternal Bond and dyes are special circumstance.

    EB bracelets are only tradable because they wanted you to give them to your lover if you chose to buy it for them. Dyes are "tradable" due to most equipments being tradable.

    Trading will not occur with other cash shop items just like how all the other items are not tradable. What is happening with the Eternal Bond bracelets will be the end of it.
    (0)

  6. #56
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Easy solutions here. Bracelets can be untradeable and still give it your lover. Equipment can be bound as when you glamour clothing.



    Quote Originally Posted by Adrian74 View Post
    Thanks for giving us a fast and positive reply. I'll try my best for give you the unique way I thought to deal with this trouble, hope it will be helpy:

    - As it is right now, one player can reveive, via mogstation that item... Instead of making it tradeable, allow an input() field for the player to choose the name of the character he wants to gift these wristlets and a prompt to confirm the character name, and also the option to check the database and send an error message such as "The character name you entered doesn't exist in that world, please be sure of check world and character name again". (If one character is able to receive items through website, why wouldn't any other be able to if we manually add it with a writing field?)

    This way, item can not be tradeable in game, but can be sent via mogstation to anyone for receive it... In other words, you can decide to gift anyone with it by putting that character's name on mogstation, it is a presents system...

    "But, hey, will that really stop people from selling it?"

    Yes, while not entirely, it will stop 90% of they doing it. Why? A reason of trust. People won't rarely pay for it without seeing the item first in their inventory, and of course people wanting to sell it for gil would rarely buy it with real money before receiving the gil... So who will give the first part of the trade first? Mostly noone, because lack of trust... How it is right now you can simple offer it in a trade in-game, player puts gil, you put item, both accept, and it is 100% guaranteed both will receive the items... While the way I mentioned via mogstation... You can't really be sure that the person in game would give you the gil after receiving the item, or, you can't be really sure that after giving your gil that person will send you the item, only by that, people would stop doing it, people does not tend to risk with those things.

    I hope it is a fair and easy solution to deal with it and end with this little chaos originated in 2.45

    --- About the metallic dyes ---

    The another problem of the 2.45 patch and the EASIER to solve in my opinion, just make it so after you dye any of your gear with it it binds to your character, similar to when you glamour a piece of something. Let's say, you buy a spring skirt, you glamour some gear with it, then for prevent to resell and exploit it, that item is now bound to you. Same should go with the dyes (Or aditionally, and better fix, remove them from cash shop.)

    --- More solutions to eternal bond trouble ---

    Just came with this one, as it is right now, it is needed that two persons have the wristlet, but one person can buy two of those so then give one to another person... Why not... Instead.,... Allow the ceremony to be done if one person have the two wristlet and thus giving it later via quest to the other one?. This totally kills 100% the RMT with this and could be more easy to programate perhaps that dealing with the php queries and databases + website.


    This deserves an emergency maintenance.
    (0)

  7. #57
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by SekhmetM View Post
    It will never escalate being the Eternal Bond and dyes are special circumstance.
    That's a bold claim (hence the bold). What makes you so confident?
    (1)

  8. #58
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SekhmetM View Post
    It will never escalate being the Eternal Bond and dyes are special circumstance.
    I wouldn't be too sweeping on that. I certainly hope it doesn't, but it all depends on SE taking the time to think through the new systems they add.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

  9. #59
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TurnBased View Post
    Because people are spending $20 to make 6-10 million gil.

    FFXIV is a Pay to Play game. If you want to be rich in-game, you need to do it with in-game effort. You craft, spiritbond, play the Market Board, desynth items, gather stuff on your botanist etc. All things achieved with in-game effort.

    My wife and I have been saving up for a medium sized house. If sales are good, we can manage 2m a week. A slow process, but we'll get there. Now, someone in my server was able to buy a house with the money he made selling Platinum Bracelets.


    Now, I see this and I think... What the f am I doing crafting? What took me weeks to do, someone was able to do overnight because of a cash shop item. F this, I'm not going to craft anymore. I'll jump on the bandwagon and just sell bracelets, and whatever cash shop item SE introduces in the future.

    When this happens, and more people start to think like this, then no one will craft. No one will bother to gather materials. They'll just make money selling cash shop items. An integral part of FFXIV's content will be destroyed.
    If all you care about is the destination, then why waste time with the journey? If crafting isn't fun for you, why should you force yourself to do it?

    If you actually care about the journey, then what other people do to reach the destination faster or slower than you did is irrelevant. You were having fun.

    Last I checked, this was a game not a job. If you're not having fun doing something, stop. Otherwise you have only yourself to blame when other people skip the journey and head straight for the destination.

    It seems to me like you should be considering your own priorities first and worrying about what other people do second.
    (1)
    Last edited by Illya; 12-12-2014 at 02:54 AM.

  10. #60
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Illya View Post
    If all you care about is the destination, then why waste time with the journey? If crafting isn't fun for you, why should you force yourself to do it?
    By this logic, if someone's destination is full BiS gear, but the journey to get it isn't fun for them why should they force themself to do it? Shouldn't SE offer full BiS from the Cash Shop?
    (2)

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