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  1. #1
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Money is player power, and there was a promise that player power won't be sellable in the cash shop.

    Making a lot of money - and then using it to invest in goods, such as houses - is by design considered the 'victory condition' of several activities, including crafting and gathering, which are major core components of the game. If this 'victory condition' didn't exist, few players would bother investing time or energy into the game. By spending $20 to effectively buy a personal house ingame, you are paying to win and gaining power over the economy.

    Money also directly contributes to combat power in endgame content by enabling you to purchase food, optimally spiritbonded gear, and high-quality X-potions, which give significant enough advantages that they're basically considered mandatory by HC raid groups.

    'Paying to win' in most game design statements does not mean 'paying to beat game content,' it means being able to purchase player power with real-life money. Minions, etc, are not player power, though they can be acquired through player power.

    Gil is absolutely player power. It allows you to do everything from buying raid supplies to teleporting across the entire world to making sure your equipment still gives you stat bonuses after n amount of minutes spent in combat to purchasing and owning land that lets you more efficiently and exclusively use player power by centralizing most of your basic needs (such as NPCs and even crafting bonus stations).
    (10)
    Last edited by Krr; 12-11-2014 at 05:43 PM.
    video games are bad

  2. #2
    Player SinisterIsBack's Avatar
    Join Date
    Aug 2014
    Posts
    180
    Character
    Ardon Voltaire
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Krr View Post
    Money is player power, and there was a promise that player power won't be sellable in the cash shop.

    Making a lot of money - and then using it to invest in goods, such as houses - is by design considered the 'victory condition' of several activities, including crafting and gathering, which are major core components of the game. If this 'victory condition' didn't exist, few players would bother investing time or energy into the game. By spending $20 to effectively buy a personal house ingame, you are paying to win and gaining power over the economy.

    Money also directly contributes to combat power in endgame content by enabling you to purchase food, optimally spiritbonded gear, and high-quality X-potions, which give significant enough advantages that they're basically considered mandatory by HC raid groups.

    'Paying to win' in most game design statements does not mean 'paying to beat game content,' it means being able to purchase player power with real-life money. Minions, etc, are not player power, though they can be acquired through player power.

    Gil is absolutely player power. It allows you to do everything from buying raid supplies to teleporting across the entire world to making sure your equipment still gives you stat bonuses after n amount of minutes spent in combat to purchasing and owning land that lets you more efficiently and exclusively use player power by centralizing most of your basic needs (such as NPCs and even crafting bonus stations).
    Cant say I agree with you on this at all. Gil is so easy to make that I cant see how anyone is broke all the time. People are LAZY -- that is the real issue. Go spiritbond a set, get a crafter up, get a gathering class up. What's so hard about it???

    A personal house is not a good, its a luxury. It offers no benefits whatsoever aside from maybe a chocobo stable and a gardening patch. NPC's? Retainers? Can all be accessed in LL and faster (and sometimes cheaper to teleport too)

    Raid supplies? You mean food? Potions? Anyone that actually raids is already buying or crafting food/potions and have been doing so LONG BEFORE THESE BRACELETS.

    Making sure your equipment still gives you stat bonus's?? Crafting bonus's?? What are you talking about there?

    You are making all of this up and need to stop because right now if you have to reach at so much stuff that's not even remotely true to try and make your argument than you have already lost.

    Gil is not power in this game because its so easy to make. Lets be real.
    (1)
    Last edited by SinisterIsBack; 12-11-2014 at 10:38 PM.

  3. #3
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SinisterIsBack View Post
    personal house is not a good, its a luxury. It offers no benefits whatsoever aside from maybe a chocobo stable and a gardening patch.
    The ability to grow and sell Thav Onions and chocobo foods for coloring or save gil growing yourself. Gardening is a benefit.
    (2)

  4. #4
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SinisterIsBack View Post
    Cant say I agree with you on this at all. Gil is so easy to make that I cant see how anyone is broke all the time. People are LAZY -- that is the real issue. Go spiritbond a set, get a crafter up, get a gathering class up. What's so hard about it???
    You convert the piece of level 49 garbage into a Water Materia IV.
    You attempt to attach a Craftsman's Cocaine Materia IV to the Velveteen Bikini of Crafting. The assimilation fails!

    God, yeah. Spiritbonding for money and making max crafting definitely doesn't take either hours or extreme luck or both or anything.

    Quote Originally Posted by SinisterIsBack View Post
    You are making all of this up and need to stop because right now if you have to reach at so much stuff that's not even remotely true to try and make your argument than you have already lost.
    God yeah I definitely 'made up' every single thing you can do with gil. Wait, what? Are you right in the head?

    What does the ease of gil for you even have to do with how it correlates to player power? Do you even understand how an economy works? With this logic we may as well sell EXP potions because it's just so easy to level all my jobs to 50 and everyone who doesn't is so lazy. People had level 50 classes before the cash shop put EXP potions in so it's not like it's going to change anything!
    (1)
    Last edited by Krr; 12-12-2014 at 03:30 AM.
    video games are bad