Quote Originally Posted by Alphras View Post
A PLD that pops Convalescence gets more efficient heals (i.e. is faster at 100%) than a WAR (without any other cooldowns). The 20% damage reduction of a PLD is the equivalent to +25% received healing.

Edit: Plus the Convalescence of a PLD is much stronger of course.
^^^^ This.

Remember that, ignoring all other skills, Shield Oath and Defiance give the same eHP boost (+25%). However, since Defiance gives +25% HP and only +20% healing, PLDs are actually slightly easier to heal than WARs. A PLD with 500/1000 HP (625 eHP) is healed for 200 and now has 700/1000 HP and now has (700/0.8) 875 eHP. A WAR with 625/1250 HP (625 eHP) is healed for 200 and now has 865/1250 HP (865 eHP). The PLD gets a 4.2% healing boost over the WAR. While that's a very small difference, it does highlight the fact that PLDs are not harder to heal than WARs, ignoring all skills except Shield Oath and Defiance.

Also, since Convalescence is a multiplicative buff, it affects both classes equally. Except, since it's a PLD skill, PLDs get a better version of it (30% instead of 20%). So, a WAR with Convalescence up in the previous example would be healed for 200*1.2*1.2 = 288, giving him 913/1250 HP (913 eHP). A PLD with Convalescence up in the previous example would be healed for 200*1.3 = 260, giving him 760/1000 HP (950 eHP). That's nearly a 13% healing boost over the WAR.


Now, what actually makes a WAR easier to heal is the fact that the WAR has tons of skills that self-heal as a side effect, whereas the PLD has only one weak one (cross-classed Bloodbath). This more than makes up for the lesser healing from Defiance. Still, saying WARs are easier to heal due to Defiance or Convalescence is just wrong. Both skills are slightly weaker than the PLD equivalents in regard to healing.