Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19
  1. #1
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55

    Removing mudra GCDs

    If mudra GCDs were removed and implemented 15-20s mudra CDs and a 0.5s animation, majority of the latency problems with ninjutsu would be nonexistent. The system would be the exact same as what we currently have in place minus the ability to double up mudras.

    Why do people double up mudras?

    Latency. None of the ninjutsu require two of the same mudra, so it's not commonplace to double up on a mudra unless the user mis-clicks. A mis-click is capable of happening with any skill so the threat of messing a mudra up is still available.

    Would regular CDs simplify the system? Yes and no, sure it would decrease the chance of screwing up a ninjutsu, but your rotation remains the exact same as it is now regardless. As it stands now, even at 50 ms, there is still heavy delay in some instances, and with that comes the inability to maxiimize DPS like I can with any other class under the same circumstances. Something needs to change since they claim the delay is something they are unable to fix from a server standpoint.
    (8)

  2. #2
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    They implemented the .5 second delay to reduce people from just spamming it and to reduce macros for it.
    (0)

  3. #3
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    I don't know if it is possible for them to make the mudra GCD a clientside thing instead of a serverside that gets crippled by connectivity.
    What Chuloon said, they must keep some kind of CD so mudra stay not macroable, otherwise they could remove the system at all, cause everyone and their mum would make 1 button mudra macros.
    (0)

  4. #4
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Someone else suggested this weeks ago;

    Why not make the mudra combination client-side, and only send the packet to the server once you actually hit Ninjutsu? That way, there's no lag between the mudras and no way of the user getting screwed over by the server if they did their combination right.
    (2)

  5. #5
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Chuloon View Post
    They implemented the .5 second delay to reduce people from just spamming it and to reduce macros for it.
    The minimum wait time for macros is 1s so a ninjutsu/mudra macro will operate at the same speed regardless. GCDs were made 0.5s so that a manual user would perform at a higher level than a macro-user.
    (2)

  6. #6
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Massterchef View Post
    The minimum wait time for macros is 1s so a ninjutsu/mudra macro will operate at the same speed regardless. GCDs were made 0.5s so that a manual user would perform at a higher level than a macro-user.
    I'm not talking about that kind of macro. I'm talking about 3rd party macros like the ones on keyboards and such.
    (0)

  7. #7
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Chuloon View Post
    I'm not talking about that kind of macro. I'm talking about 3rd party macros like the ones on keyboards and such.
    So mudra delay should never be fixed because people may macro them via 3rd party?
    (0)

  8. #8
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Massterchef View Post
    So mudra delay should never be fixed because people may macro them via 3rd party?
    I'm saying it's what separates the mediocre NIN from the good ones. Any dumb-dumb can memorize a 3 skill sequence and spam them at any rate they wish--a player with skill will adapt to how the system is and maximize their potential.

    Do I think it would be a QoL improvement to stabilize lag so it's easier to get Mudras off? Absolutely I do, but that's not really within SE's control. That being said, using Mudras are supposed to be part of the skillset as NIN, and knowing the delay on them is a huge part of mastering that skillset. So yeah, in conclusion, I think removing the GCD from Mudra would be a handicap instead of a QoL improvement.
    (0)

  9. #9
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Chuloon View Post
    I'm saying it's what separates the mediocre NIN from the good ones. Any dumb-dumb can memorize a 3 skill sequence and spam them at any rate they wish--a player with skill will adapt to how the system is and maximize their potential.
    Problem being there's little you can do to adapt to lag other than slowing yourself/rotation down. That isn't maximizing your potential at all. With a 0.5s animation as suggested, mudra-use will be the exact same feel as we currently have minus delay. While I agree with some of the sentiments of your posts, I can't see how the current system is much different than the one I've suggested other than not being able to double down on mudras.
    (1)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Chuloon View Post
    I'm saying it's what separates the mediocre NIN from the good ones. Any dumb-dumb can memorize a 3 skill sequence and spam them at any rate they wish--a player with skill will adapt to how the system is and maximize their potential.

    Do I think it would be a QoL improvement to stabilize lag so it's easier to get Mudras off? Absolutely I do, but that's not really within SE's control. That being said, using Mudras are supposed to be part of the skillset as NIN, and knowing the delay on them is a huge part of mastering that skillset. So yeah, in conclusion, I think removing the GCD from Mudra would be a handicap instead of a QoL improvement.
    You lost all credibility when you said this. There is legit server sided mudra lag depending on your location and how many people are in the area with you. If I go to my FC house and do my mudras they are smooth. In some instances they are HORRID 3+ second huton/suitons, and this is all out of my control. Theoretically, all that should take is 1.5 seconds for the mudras + the animation and be done with it, but that is not how it is playing out. The problem is, if SE can not fix the current system, they need to think of a way to get a new one in, because the current one is not working for everyone. Even people with good net complain about it. It is really based on how the server feels at the time of your inputs.
    (8)

Page 1 of 2 1 2 LastLast