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  1. #1
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50

    Change how targeting works for Doomspike

    Doomspike, as many of you know, does a sort of AoE attack as in it htis everything in its path towards your current target.

    What I would like to see happen is a sub-targeting for this skill.

    Les say you are fighting 3 dodos that have, for some reason, lined straight in front of you. Sadly your main target is the very first dodo in the line, meaning doomspike will only damage it. This, as of now, forces us to drop target and re-target a mob just for one skill in order to do maximum damage to all the mobs that are standing in front of us.

    Now, what I want, is that when we choose doomspike we get a secondary target to choose who doomspike's real target is, even though we are targeting the first mob.

    What do you guys think? A DEV post would be greatly appreciated as well.
    (0)

  2. #2
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Irana View Post
    Doomspike, as many of you know, does a sort of AoE attack as in it htis everything in its path towards your current target.

    What I would like to see happen is a sub-targeting for this skill.

    Les say you are fighting 3 dodos that have, for some reason, lined straight in front of you. Sadly your main target is the very first dodo in the line, meaning doomspike will only damage it. This, as of now, forces us to drop target and re-target a mob just for one skill in order to do maximum damage to all the mobs that are standing in front of us.

    Now, what I want, is that when we choose doomspike we get a secondary target to choose who doomspike's real target is, even though we are targeting the first mob.

    What do you guys think? A DEV post would be greatly appreciated as well.
    Umm, Skewer, Pierce and Heavy Trammel do the exact same thing. As a lancer you're supposed to always target the mob behind the closest one.
    (0)

  3. #3
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Frein View Post
    Umm, Skewer, Pierce and Heavy Trammel do the exact same thing. As a lancer you're supposed to always target the mob behind the closest one.


    Heavy Trammel s everything as long as they are clumped together.

    Skewer doesnt cost a whooping 2000+tp nor does it the same amount of damage.

    Also, no you are too supposed to hit the target that is further away, in fact doing that will hurt the party. Not to mention grab hate away from the tank if you start attacking a different mob, as well as negating the hp drain that comes with speed burst for the entire party if you are hitting the mob that is further away.
    (0)

  4. #4
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Irana View Post
    Heavy Trammel s everything as long as they are clumped together.

    Skewer doesnt cost a whooping 2000+tp nor does it the same amount of damage.

    Also, no you are too supposed to hit the target that is further away, in fact doing that will hurt the party. Not to mention grab hate away from the tank if you start attacking a different mob, as well as negating the hp drain that comes with speed burst for the entire party if you are hitting the mob that is further away.
    Party play is different, of course. I assumed you were talking about solo because why would you need to Doomspike multiple mobs in a party where the tank holding aggro is vital? Also, the fact that it deals more damage than the other abilities is completely irrelevant. Why should it function differently from the other piercing abilities just because it deals more damage?

    Right now Doomspike seems extremely narrow and rarely worth the TP, so it could use a change of some kind, but what you're suggesting here is to basically make one ability function differently from others of its kind for no reason.
    (0)

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Still would be better if doomspike, skewer, and pierce were just line-attacks that didn't matter what you had targeted.
    (4)

  6. #6
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Mages were asking not that long ago for a visual indication of an aoe's radius etc, would be nice if they did the same for melee aoes as well. Also make line aoe be a certain distance from you instead of having it end at the mob your targeting which would eliminate the whole targeting issue. It might make avoiding hitting mobs you dont want to hit harder but that is the apart of the cost of aoes to begin with.
    (2)

  7. #7
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I actually like how it works. Just not how its applied when used.
    (0)