The development team is looking into adding a total play time function, but first they will need to see if it is technically possible. As soon as we know more, we will update everyone.
The development team is looking into adding a total play time function, but first they will need to see if it is technically possible. As soon as we know more, we will update everyone.
Colby "Grekumah" Casaccia - Community Team
Thank you. That'd be pretty cool.
Adding this time counter on Lodestone as well would be nice too.
Adding a time spent on xxx class, and/or % time spent as well by class.
Considering you have to have this in the first place for the "New Adventurer" Status to be removed from a player.... I've seen people level 45 with it on, I've seen people who only have one class that's up to level 12 with it off. You manually can't turn it off either, it'll come back when you change areas or go into duty if it can still be switched to.
LEAF's HUNT Linkshell LeaderSeasonned Tracker and Main Tank DRK i180http://myanimelist.net/profile/Hyunckelhttp://hyunckel-kun.deviantart.com
I have this game in Steam but as non-steam application so it does not show my playtime. But I guess I have around 1100 or so.)
The moment you enjoyed wasting your time was not a waste of time so.. I enjoyed every hour I spent playing this game.![]()
1.0 ~ Excalibur
ARR ~ Excalibur
What do you mean? Of course it's technically possible. It's dead simple in fact. It could have been coded in little more than the time it took to write that post, not including compiling of course. It wouldn't work retroactively for existing characters, at least not with any of the ways I know how to do it, but it would be trivial to implement for new characters, even by someone as incompetent at programming as I am. If you spent half the time coding that you do "looking into" things you'd get orders of magnitude more done. Sometimes I wonder what's going on in game developers' brains. Their thought processes usually seem completely irrational. Granted, I'm used to working with loosely typed high level languages, but even assuming C++ or whatever takes triple the time to accomplish the same thing, the only acceptable answer to "Can we see how long we've played?" is "Already done. It'll be available next patch.".
Last edited by Vorpal_Spork; 12-13-2014 at 09:25 AM.
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