I liked the patch. Let me get that out there first.
The moogle quests, as always, were fun. The eternal bond quest line was also fun. I liked the class/mechanical changes made and overall 2.45 was a plus for me.
For me there were two missteps on square's part.
1) The dyes in the cash shop: This was out of left field. I would have thought those could have been dropped as quick ventures, or better, been made as a craftable item. Truth be told, gating the metallics behind ventures never made sense to me.
1a) If you're void-bent on selling dyes in the cash shop at least make it a dollar for a few of them rather than just one. Make it four or five for a buck. They are technically a vanity or premium item, but that price point for a consumable was kinda lame.
2) Add rules against reselling the marriage packages in game: Making them trade-able was a good idea. It makes it much easier for players to pick up the cost for a friend/loved one and that's a good thing.
I didn't notice any terms/conditions about reselling them though. I admit that I may have missed them. Please correct me if they're there and I missed it.
If they aren't there, then add them to the purchase page. Soon. Then enforce the reselling the same way you enforce RMT trading. I'm not seeing that as a problem on my server right now, but it opens up the door to a small amount of "legal" RMT.
That's all. Thanks!