After the release of 2.45 and being able to see what the Zodiac model is for Monk, I'm extremely disappointed. The Kaiser Knuckles and all of the recent primal weapon designs have the user "piercing" or "slashing" the enemy.
This design goes against the basic fighting style and lore of Monks and Pugilists. We deal blunt force damage, striking the target rapidly in succession to deliver damage. We even have a skill with a debuff which "reduces blunt damage resistance" on mobs. So why is it that almost every end game weapon and glamour item is designed around piercing and slashing the target?
I would love to see some designs that reinforce the blunt damage. In the Pugilist guild, there are a few shrines devoted to previous pugilists. On one of these shrines is a pair of boxing gloves. I would love to see something like these implemented in game.
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