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  1. #1
    Player
    Qfox's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Qfox Rythm
    World
    Ragnarok
    Main Class
    Alchemist Lv 50

    Fun to crafting and impower the guilds

    this is my first thread that i have idea i hope that make Crafting more fun.

    its fun to have Main hand and off hand choices to craft and each have its benefit.
    but what i was thinking is to make guilds more fun, by adding more option in crafting
    for example in guild we add more machine that usable by player but need fees depend on purpose. i got some ideas so far and i hope if anyone got idea to post reply for it.

    Guild of armory and blacksmith:-

    use big forge to melt high quantity of ores into nuggets or nuggets into ingots.
    but we need same amount of material and shards/crystal + will cost some 500~5,000Gil per forge.

    Guild of Alchemist:-
    use some machine to make high amount of shards out of fish etc. its look like old chemical machine.

    Guild of Carpenter:-
    use woodcutting machine that help cut high amount of logs into Plank.

    Guild of Weaver:-

    to use big weaver help to make high amount of yarns and cloths out of material at once.

    Guild of goldsmith:-
    have some of armor/blacksmith but still doubt will make it easier for player .. i prefer they travel to armor/blacksmith to use it . but still dont have ideas for it.

    Guild of Leather work:-

    I don't have any ideas still.

    Guild of Culinarian:-

    to have big pot to make high quantity of food out of it.

    ----------------

    i hope that make game more fun and idea about adding this to make game more fun + will save time to make low rank material in high quantity but player not able to gain Sp or exp out of this process, and player must match the rank of synthesis.
    (0)

  2. #2
    Player
    LukeGhisard's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    5
    Character
    Luke Ghisard
    World
    Malboro
    Main Class
    Gladiator Lv 50
    I don't know if this would make crafting more fun. I don't mind the crafting mini game if I have to make one thing for myself. But when it comes to exping the class, it seems to take forever to get somewhere. Not because I don't get enough SP from the recepie I'm trying or because I'm failing too much. It's because I need a lot of points to get to the next level and it takes quite some time to finish. Makes me feel I will lose my life just to try to get my armorer to 30 (and when I get there, it will only get worse, because I will be getting the same amount of sp per try and need almost twice as much to level).
    I don't know how to fix this, maybe making it a choice between going for quality or completion. Quality will take you to the complex system we have, and completion to a much simpler one click some % chance of success for whenever you don't really care about the outcome, you just want to train to get SP. Hasty hand could sound like the idea I'm looking except that it cuts the SP gained considerably. Maybe make a lvl 30 or 35 ability for those who just want to raise SP. Working the same as hasty hand, but without the cut of SP. For those who got a lot of materials to waste, and just want to work on leveling up.
    I like the idea of making it more fun. The way those guild quests are set up right now, are a pain to perform. I have to check what they want; run to my retainer to get the materials; and make it within time. I just don't have the time to be running around to get materials and running back. Maybe adding other sort of quests (war and magic have so many side-quests that give you loads of sp, but the ones that are good for all classes only give you 300 or 500sp). Also, maybe when you try to take a regular guild quest, you can have the option to buy the set of materials you need from the guild so you don't have to run back and get them from your retainer. Always leaving the option to get your own materials if you want the full money reward.
    (1)

  3. #3
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    mmm remove luck factor is better, is so frustrating crafting, for this reason people leave rank up discipline of hands
    but many hardcore gamer (that not work and that not study) like waste of time
    please SE dont listen to hardcore player
    (0)

  4. #4
    Player
    Qfox's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Qfox Rythm
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    i actually stop fighting outside , i just craft from 2 month and i love to live as crafter in this game, that why they need to focus in making crafting more fun since they make it actually class
    (0)