$ = Bracelet = Gil
therefore
$ = Gil
Odd that they're fine with this but go on and on about how many RMT they've gotten rid of.
$ = Bracelet = Gil
therefore
$ = Gil
Odd that they're fine with this but go on and on about how many RMT they've gotten rid of.

This.
A lot of people have an idea that "pay to win" is winning something directly such as clearing coil or winning some epic battle instantly. They'd argue that if SE sold high-end gear in the cash shop that you'd still need effort and skill to clear/win on dungeons and raids.



That last part is true, but the backlash would be severe from people who watch others whiz by them in progression while they slog through the gearing process normally.This.
A lot of people have an idea that "pay to win" is winning something directly such as clearing coil or winning some epic battle instantly. They'd argue that if SE sold high-end gear in the cash shop that you'd still need effort and skill to clear/win on dungeons and raids.
SE would also never do this since too much instant gratification leads to players not logging in frequently.
This is fundamentally wrong.
RMT, by traditional definition, is a transaction where one sells in-game currency, items, and/or powerleveling services for IRL money to make IRL profit.
IE: Seller has 10 million gil. X character purchases that gil from seller for $5 US currency. Seller profits.
In the case of selling an item purchased off of a web site/game cash shop for in-game currency, there is no IRL profit for any individual involved (aside from the game company).
IE: Seller purchases bracelet from cash shop. Sells it in-game for X amount of gil. Seller makes no IRL profit.
NOW! If someone tried to purchase said cash shop item then turn around and attempt to sell it in-game for IRL money...THEN that would be RMT as traditionally defined.
Last edited by ZarethTolabain; 12-10-2014 at 12:25 PM.
Just to be clear, both are RMT as traditionally and officially defined (Officially here being the term used in economics studies of game economies). The first (Buying from the developer or an 'official' source is called Primary Market Real Money Trading. Buying from an illicit source is called Secondary Market Real Money Trading. [1]This is fundamentally wrong.
RMT, by traditional definition, is a transaction where one sells in-game currency, items, and/or powerleveling services for IRL money to make IRL profit.
IE: Seller has 10 million gil. X character purchases that gil from seller for $5 US currency. Seller profits.
In the case of selling an item purchased off of a web site/game cash shop for in-game currency, there is no IRL profit for any individual involved (aside from the game company).
IE: Seller purchases bracelet from cash shop. Sells it in-game for X amount of gil. Seller makes no IRL profit.
NOW! If someone tried to purchase said cash shop item then turn around and attempt to sell it in-game for IRL money...THEN that would be RMT as traditionally defined.
Edit: I just thought. Remember after the release of V2, they reduced a bunch of people's gil to 1/10th of its previous total because they had traded with people who bought gil? It would be amusing if people buying these bands were getting their gil from RMT and the same thing happened again.
Rember, people: Store that gil on retainers, stat!
Last edited by Aegis; 12-11-2014 at 12:50 AM.



It's just so weird that they chose to introduce a PLEX/Chronoscroll-ish like kinda sorta but not really because you can't buy sub time system with weddings. Then again it's SE and they're always so backwards, though I guess they could be testing the waters for a real PLEX system, who knows, or it could like be a genuine mishap like the myriad this game and the latest installments in the franchise have.
If anyone wants a plat bracelet for 100 mil send me a Tell
/end sarcasm
Or nearest offer.
SE clearly created a loophole so that they can get more sales. Then see how the community responds before saying its ok or not ok.


Look at the White Knights.
Retainers don`t mean there will be a Cash Shop.
Cash Shop doesn`t mean there will be content put behind it.
Content behind the Cash Shop will never become P2W.
Desperate White Knights, this is pay 2 win, period. Anyone can now buy these, sell them and get runs and gear from coils or other content. Advancing in RAID content thanks to this. Getting ACHIVEMENTS with this. If that isn`t pay 2 win... Well, lol.
White Knights White Knights White Knights White Knights White Knights White Knights. All I could hear from you.Look at the White Knights.
Retainers don`t mean there will be a Cash Shop.
Cash Shop doesn`t mean there will be content put behind it.
Content behind the Cash Shop will never become P2W.
Desperate White Knights, this is pay 2 win, period. Anyone can now buy these, sell them and get runs and gear from coils or other content. Advancing in RAID content thanks to this. Getting ACHIVEMENTS with this. If that isn`t pay 2 win... Well, lol.
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