...And what about Scholars? Just poopoo them to the curb? :B
...And what about Scholars? Just poopoo them to the curb? :B

Scholars get these change's too. and if not mistaken scholars can use cure/raise from whm and stoneskin/protect and most important cerlic-stance and esuna what this does if gives more choices to scholars
these abilitys also effect you
reraise - cost 3 Aetherflows) if targets HP is to fall to 0 instead it be healed 100% HP this is scholar only ability cost 35% Scholars MP
Poison (Scholar) - Does what Poison 1 does but deals 15 potency over 60 seconds but instead of dealing damage it weakens all nearby targets damage by 20% this does not stack with ruins damage reduction
Probably a New Fairy that carries on different aspect of support/healer type character. maybe a Alexander (aka Holy Paladin like tanking pet for Scholar)
Alexander. The Fairy King - Little Fairy looks like a white knight in armor. he gives himself a heal over time watch is much stronger then sustain and stacks with it. in addition it also heals the scholar. he also places barrier around the summoner that sheild them from incoming damage by 40% to single attack. his other attacks are holy based cause massives amount of threat both single target and ranged aoe. is superior to titan in every way. ( this pet is used in situations where healer does get aggro. this pet is very well capable of tanking raid like aids but never main tanking)
Al
Last edited by SakuraMacpherson1; 12-10-2014 at 06:39 AM.

Alexander - "Scholar's Tanking Pet" Better Details
Rightious Guard - Instantly "Cover's" another player that player and alexander take 50/50 split in damage 180 seconds
Rejuvation - Heals self for 400 potency over 12 seconds also heals scholar for half the amount
Holy Burst - Strikes All targets reducing there over all damage causing massive enimity watch kinda minics whms holy ability
Excalibar - Deals Damage to single target causes massive enimity increases damage taken
Noble Sarciface - Scholar's orders Alexander sarciface himself. healing all nearby party members equal to 35% total HP , in addition all enimity caused by alexander and scholar is reduced to 0

Summoners Enkindle (Reborn)
Improvement's to Enkindle's
When a Summoner use's Enkindle. Summoner's pet turn into there primal like forms and fight for summoner for 12 seconds. they have there over all stats increased by 300 during this duration. after 12 seconds are up. they use there sigature attacks and revert back to egi... giving them that old school summoner feeling.
seriously enkindle should be summoners burst mode. make the summoner feel as if there summons and not weak ass pets. old school summoner feeling do not mean final fantasy 11. i want summoner has no healing what so ever. rather not remeber the days when i was in 11 stuck as healer not once being able to summon my pets cause my mp could be used better at healing . really get rid of psyheal/res mean whats the point having two skills that do same thing cure+ pysheal
only thing great about summoner is in 11 is when you used your 2 hour or overdrive... people started to run. cause the amount of damage we do in single burst was enough to kill most players outright. but there given golden opporinity to run away get out of range.
I expected more then this? when i see ifirt use hellfire aka inferno i am expecting to see overdrive like damage, not peanut damage my blm fire III watch they can spam does more damage the ifirits egi inferno it says alot ...ouch
Last edited by SakuraMacpherson1; 12-10-2014 at 07:15 AM.
While I agree with summoner need revamping, this is still going the DoT route. Traditional FF summoners have always been spike damage long casting time high mp use roles. Sounds familiar? Thats right, in FF14 Summoners should have been Black Mage, and Black Mage should have been Summoners, after all stuff like poison and bio are black magic to begin with. And yes, black magic in FF history hits hard, but not nearly as hard as summoning magic. I mean you really wouldn't compare flare with Knights of the Round would you?
The way I see summoner should play out like what I posted in another post, is play more like WoW's druids. Different summons switch your core role, and instead of sharing the class with arcanist, summoner should maybe share class with time mage where its basic role is to buff/debuff cast time, and use gravity based magic.

Knights of the round was seriously op. yes could not compare damage from a summon with a blm. what made final fantasy games so good specially summoner was this? Shiva Diamond Dust is like over shadowing blms ice III.
I agree with that I vote:
that scholar - should share with whm job with conjurer.
and Time Mage/Summoner should be arcanist i agree with you good thought line
there rolls should be switched i agree thunderbreak
how about this
Blm or Summoner jobs shared together
time mage is shared with scholar on arcanist
Last edited by SakuraMacpherson1; 12-10-2014 at 10:57 AM.
That actually is an interesting thought, so maybe at the base class of smn/blm is some sort of DoT based class that specialize in poison (bio)/stat interupt (silence)/stat CC (toad/mini) then branch off to either summoner or black mage. Thunder really shouldn't be a DoT, it's always been the go to magic until you learn earth/gravity/flare/meteor.
Last edited by thunderbreak; 12-10-2014 at 12:51 PM.
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