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Thread: Dungeon loot

  1. #1
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76

    Dungeon loot

    This has been bugging me. In the newest dungeons we have the standard chests per boss. 1/2/1

    But what is bugging me is the fact on top of gear they also house the materials. If they want the materials attached to the bosses. Its fine by me but put them in a separate chest away from the gear so those of us trying to gear up characters can.

    I just did Qarn hard and got two of the same materials from the second boss. Its really annoying.
    (4)

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I think all the crafting mats should drop from the various other chests in the dungeons... put them into that loot.
    (3)

  3. #3
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I don't entirely mind it - compared to the previous two sets of dungeons where there was unique cosmetic gear actually worth hunting... which you'd then instead get Sulphur or Lime etc in the chests for :/.

    Well I'd say I don't entirely mind it but I swear to god the drop rate of antique tokens is maybe 10-15% based on personal experience which is absolutely stupid for anyone who actually needs the gear.
    (0)

  4. #4
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    It'd be nice if they actually had some interesting loot since for the most part all you do is farm tokens to get better gear. They should consider something like vanity templates for glamors or something. Instead of mostly worthless crafting items that sell for nothing. They are find for random chests but boss chests should consider interesting items in the loot table. A bag of Gil that contains a larger amount of Gil that one person gets, Templates for cool looking glamors or something. Even housing items. It's like they have no imagination on drops because the game is ruled by a grindy token system.
    (0)

  5. #5
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76
    Honestly. I just finished checking into the drops for the bosses and they all have the same 10 mats, one type of accessory, and one to two types of artifacts.

    At this point... Its probably to late for them to completely move drops around. If they can then they need to move the mats to the spare chests.

    If that isn't possible then they need to make the boss chests drop only two or three kinds of mats each. Make is so the chests that drop 2 artifacts drop 2 mats and the chests that drop 1 artifact drops 3 mats. Gives a fairer chance for DIFFERENT MATS to drop instead of the same one all four times. And makes it a lot easier for those trying to gear up too. In fact I say in this case, move the accessories to the spare chests. This lightens the loads on the boss chests by a lot.
    (0)

  6. #6
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Garlyle View Post
    Well I'd say I don't entirely mind it but I swear to god the drop rate of antique tokens is maybe 10-15% based on personal experience which is absolutely stupid for anyone who actually needs the gear.
    plus you will need to WIN it from the other 3 ppl who will NEED on it too, since the antique stuff are not job-specific.
    (0)