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  1. #1
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,226
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    well technically mmo are not all raid based but even past favorites of ours have 'raids' by a diff name. Nyzul Isle, Dynamis, Salvage, etc in ffxi are all basically raids they just are not called as such. So you really cant complain about the game being raid based for endgame. If se took the tag 'raid' off them and called them something creative like 'assaults' no one would be complaining lol.

    But the game is new, remember ffxi in the beginning, wasnt much to do their either. It will come, the new devs are doing a fantastic job and fixing this game.
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  2. #2
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    well technically mmo are not all raid based but even past favorites of ours have 'raids' by a diff name. Nyzul Isle, Dynamis, Salvage, etc in ffxi are all basically raids they just are not called as such. So you really cant complain about the game being raid based for endgame. If se took the tag 'raid' off them and called them something creative like 'assaults' no one would be complaining lol.

    But the game is new, remember ffxi in the beginning, wasnt much to do their either. It will come, the new devs are doing a fantastic job and fixing this game.
    Agreed on that, though I would also bring up that perception and variety plays into this.

    Consider FFXI and how a lot of the content was set up. You have lots of end game content relevant to only high levels (open world dungeons, instanced dungeons, world events etc.) But you also have LOWER level content that offers a challenge to everyone regardless of their level (thanks to temporary level capping).

    What I found particularly cool about the ability to be scaled to content is that it eases the level barrier. In WOW, your ability to participate in content is strictly dependent on your current level. At the level cap? Sorry, all you can do with lower level content is power through it without much challenge. If something new and interesting is introduced that isn't end game, you'd have to make a new character to truly experience it's challenges.

    Granted, I'm not even accounting for the job system here which adds a lot to experiencing content.
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