Are there any plans to introduce some elements of randomness, especially in dungeons, in a way similar to primals to provide some kind of 'new' feeling whenever u run teh dungeon instead of it becoming a chore when u hve to farm it?

Perhaps certain mobs could spawn in diff areas, maybe some attack patterns change, mabye bosses do slightly different things. All this is very manageable for any dungeon party considering it is ready for the dungeon in the first place. This will allow players to actually have fun figuring out and reacting to the changes instead of treading through old content again and again (WHICH IS VERY BORING).

Thanks!