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  1. #1
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Will crafted meldable ilvl 110 accessories be released at this patch?
    (2)

  2. #2
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Are there any plans to introduce some elements of randomness, especially in dungeons, in a way similar to primals to provide some kind of 'new' feeling whenever u run teh dungeon instead of it becoming a chore when u hve to farm it?

    Perhaps certain mobs could spawn in diff areas, maybe some attack patterns change, mabye bosses do slightly different things. All this is very manageable for any dungeon party considering it is ready for the dungeon in the first place. This will allow players to actually have fun figuring out and reacting to the changes instead of treading through old content again and again (WHICH IS VERY BORING).

    Thanks!
    (4)

  3. #3
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Are there any plans to remove the restrictions of the Grand Companies to queue for the Front lines? Because this is the number one reason queues can be quite long. This is also preventing FC members in diff GCs from pvping with each other in the same group.

    Also, are there any plans to make Frontlines 8v8v8 and at the same time, any plans for Wolf's Den to have objectives added along with 8v8 matches, to make it actually Fun instead of a simple 'KILL Everything!'...?

    Will there be different objectives for PvP instead of simply, 'Capture Point'. Take a look at other mmos and see the variety of pvp maps and objectives they use, NOT GW2 which is the same capture and hold everywhere. Some examples -

    Reach Final Objective - There are 3 parts to the arena. 1st part - players dash to reach and open one of them. 2nd part - two doors, but this time, there's a bridge that needs to be enabled, in front of either door, to reach it. 3rd part - also 2 doors, but is tight knit and has little space to hide from enemies.

    Open and Shut Gates - Reinforcements come from open gates to help the party. But also, act as alternative ways fro the enemy to access their region.

    Capture the Flag - Obvious.
    (1)