a fun question i think everyone wants to know but i want it to be asked like this if thats ok ^w^
"SHOW US THE NEW RACE ............ please"
a fun question i think everyone wants to know but i want it to be asked like this if thats ok ^w^
"SHOW US THE NEW RACE ............ please"
Sometimes you just got to have Some fun
Currently end game FC's have to rely on word of mouth, outside websites and message boards to attempt putting groups together for raids. Have you guys thought of possibly including an in game calender for more cordination? Thanks, love the game!
With the next major patch being 2.5 and the final crystal tower raid followed by the 3.0 patch will we see the peotics cap lifted before 3.0 or will that go away with 3.0
Just curious, in 2.45 eternal Bond was introduce.
In coming 2.5 will the couple able to share houses?
With Housing price still pretty high, if couple able to share funds to purchase a house and allows to stay together will be good.
Please do consider.
Last edited by Aser; 12-19-2014 at 12:18 PM.
Safe adventuring![安全な冒険!]
I keep forgetting to ask this, but when certain S ranks appear, they spawn at unusual places like in Outer La Noscea, an S rank (I forgot the name) appears in the mines (mostly in the tunnels) and it's hard for us to defeat him without getting KO'd ourselves. Is it possible to fix that spawning issue in 2.5 so it won't happen again?
I have a suggestion for your cash shop items. Would it be possible for you to provide ways for players to acquire the items/dyes/minions whatever, in-game, but also feature them on the cash shop, for those that do not want to spend some extra time working for those items?
This way, we can still obtain metallic dyes in-game as before, but those that don't want to bother, can simply purchase them from the cash shop.
Please consider this as it will alleviate a lot of hate from the Cash Shop.
Are there any plans for ensuring that redundant skills, such as those that put enemies to sleep, Slow enemies, bind etc. can actually be of use in high end raids/dungeons? Because as of now, they only waste space on the action bar. I feel that instead of enemies and bosses being simply imune to these abilities and debuffs, it would be more interesting to need to manage their resistance against these debuffs. Also, having enemies that actually CAN be debuffed would make the fights more interesting than simple dps+mechanics based. And isn't debuffing and buffing what FF has been about before too?
For example, a party would need to work to Sleep some adds, which would grow resistant to sleep. Following which they could sleep other adds. DPS these down. Maybe the Boss could be slowed for a certain duration, then the party would work to reduce its 'debuff armor' after which it could apply debuffs again.
Will crafted meldable ilvl 110 accessories be released at this patch?
Will there be large scale events related to heavensward similar to those in 1.0 for the final closure before 2.0 came out? For example the city invasions by monsters, the sight of dalamud growing larger in the sky, darnus himself attacking etc?
Are there any plans to introduce some elements of randomness, especially in dungeons, in a way similar to primals to provide some kind of 'new' feeling whenever u run teh dungeon instead of it becoming a chore when u hve to farm it?
Perhaps certain mobs could spawn in diff areas, maybe some attack patterns change, mabye bosses do slightly different things. All this is very manageable for any dungeon party considering it is ready for the dungeon in the first place. This will allow players to actually have fun figuring out and reacting to the changes instead of treading through old content again and again (WHICH IS VERY BORING).
Thanks!
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