Page 27 of 30 FirstFirst ... 17 25 26 27 28 29 ... LastLast
Results 261 to 270 of 295

Dev. Posts

Hybrid View

  1. #1
    Player
    Aser's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    9
    Character
    Aserinette Nanami
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Just curious, in 2.45 eternal Bond was introduce.
    In coming 2.5 will the couple able to share houses?

    With Housing price still pretty high, if couple able to share funds to purchase a house and allows to stay together will be good.
    Please do consider.
    (0)
    Last edited by Aser; 12-19-2014 at 12:18 PM.
    Safe adventuring![安全な冒険!]

  2. #2
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    737
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    I keep forgetting to ask this, but when certain S ranks appear, they spawn at unusual places like in Outer La Noscea, an S rank (I forgot the name) appears in the mines (mostly in the tunnels) and it's hard for us to defeat him without getting KO'd ourselves. Is it possible to fix that spawning issue in 2.5 so it won't happen again?
    (2)

  3. #3
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I have a suggestion for your cash shop items. Would it be possible for you to provide ways for players to acquire the items/dyes/minions whatever, in-game, but also feature them on the cash shop, for those that do not want to spend some extra time working for those items?

    This way, we can still obtain metallic dyes in-game as before, but those that don't want to bother, can simply purchase them from the cash shop.

    Please consider this as it will alleviate a lot of hate from the Cash Shop.
    (10)

  4. #4
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Are there any plans for ensuring that redundant skills, such as those that put enemies to sleep, Slow enemies, bind etc. can actually be of use in high end raids/dungeons? Because as of now, they only waste space on the action bar. I feel that instead of enemies and bosses being simply imune to these abilities and debuffs, it would be more interesting to need to manage their resistance against these debuffs. Also, having enemies that actually CAN be debuffed would make the fights more interesting than simple dps+mechanics based. And isn't debuffing and buffing what FF has been about before too?

    For example, a party would need to work to Sleep some adds, which would grow resistant to sleep. Following which they could sleep other adds. DPS these down. Maybe the Boss could be slowed for a certain duration, then the party would work to reduce its 'debuff armor' after which it could apply debuffs again.
    (4)

  5. #5
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Will crafted meldable ilvl 110 accessories be released at this patch?
    (2)

  6. #6
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Are there any plans to introduce some elements of randomness, especially in dungeons, in a way similar to primals to provide some kind of 'new' feeling whenever u run teh dungeon instead of it becoming a chore when u hve to farm it?

    Perhaps certain mobs could spawn in diff areas, maybe some attack patterns change, mabye bosses do slightly different things. All this is very manageable for any dungeon party considering it is ready for the dungeon in the first place. This will allow players to actually have fun figuring out and reacting to the changes instead of treading through old content again and again (WHICH IS VERY BORING).

    Thanks!
    (4)

  7. #7
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Are there any plans to remove the restrictions of the Grand Companies to queue for the Front lines? Because this is the number one reason queues can be quite long. This is also preventing FC members in diff GCs from pvping with each other in the same group.

    Also, are there any plans to make Frontlines 8v8v8 and at the same time, any plans for Wolf's Den to have objectives added along with 8v8 matches, to make it actually Fun instead of a simple 'KILL Everything!'...?

    Will there be different objectives for PvP instead of simply, 'Capture Point'. Take a look at other mmos and see the variety of pvp maps and objectives they use, NOT GW2 which is the same capture and hold everywhere. Some examples -

    Reach Final Objective - There are 3 parts to the arena. 1st part - players dash to reach and open one of them. 2nd part - two doors, but this time, there's a bridge that needs to be enabled, in front of either door, to reach it. 3rd part - also 2 doors, but is tight knit and has little space to hide from enemies.

    Open and Shut Gates - Reinforcements come from open gates to help the party. But also, act as alternative ways fro the enemy to access their region.

    Capture the Flag - Obvious.
    (1)

  8. #8
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Will there be large scale events related to heavensward similar to those in 1.0 for the final closure before 2.0 came out? For example the city invasions by monsters, the sight of dalamud growing larger in the sky, darnus himself attacking etc?
    (3)

  9. #9
    Player
    Osiril's Avatar
    Join Date
    Dec 2014
    Posts
    67
    Character
    Osiril Abel
    World
    Zodiark
    Main Class
    Lancer Lv 80
    Will Gold Saucer got minigame based on mini-rts defending the fort as we got in Gold Saucer FFVII Version??
    Also based on FFT can be fun, leveling own mini-troops for it---sweet
    (1)

  10. #10
    Player
    Keltraeng's Avatar
    Join Date
    Nov 2014
    Posts
    111
    Character
    Warhawk Xumaximus
    World
    Leviathan
    Main Class
    Marauder Lv 60
    What item level loot drops should we expect from hard mode AK and the new portion on CT?
    (3)

Page 27 of 30 FirstFirst ... 17 25 26 27 28 29 ... LastLast