With the recent re-balancing of Dragoon and Ninja, we have 3 fairly balanced melee damage dealer jobs. However, That leaves the other Ranged Damage Dealer jobs completely unbalanced. Bard has a few issues, but most people allow for this because of their support capabilities. Summoner had the "support capability" of Combat Resurrection in previous levels of content. But encounter design plus gear design and poor ability scaling has lead to a situation where this ability can rarely be utilized because of lack of mana. How do you as developers plan to balance this against the swift and very well designed buffs/nerfs to the melee jobs to bring them balance while leaving the Summoners and Bards behind?