Will the zodiac weapons become upgradable past item level 125, and will this continue into the expansion?
Will the zodiac weapons become upgradable past item level 125, and will this continue into the expansion?
With the expansion coming in the "near" future, are there any plans to create an "expedited" Relic questline?
New players who join the game when the expansion launches will not want to go through the entire relic-zenith-atma-animus-novus-nexus-"Zodiac Weapon" quest chain.
It seems that the latest step in the relic questline effectively creating "new" weapons hints at the strong possibility that the expansion will feature a fresh Relic Quest which begins with these new Zodiac Weapons, rather than a series of Relic upgrades.
Will there be any future changes to Alexandrite?
Minions
Where is the minion tender lamb?
With the recent re-balancing of Dragoon and Ninja, we have 3 fairly balanced melee damage dealer jobs. However, That leaves the other Ranged Damage Dealer jobs completely unbalanced. Bard has a few issues, but most people allow for this because of their support capabilities. Summoner had the "support capability" of Combat Resurrection in previous levels of content. But encounter design plus gear design and poor ability scaling has lead to a situation where this ability can rarely be utilized because of lack of mana. How do you as developers plan to balance this against the swift and very well designed buffs/nerfs to the melee jobs to bring them balance while leaving the Summoners and Bards behind?
I'd rather be in Zitah
I personally LOVE and HATE the new female Eternal Bond haircut. Can we have the haircut without the flowers in the hair? Can you find a way to let us dye hair accessories in haircuts?
I played FFXI for a decade. The one thing I miss more than anything is my Corsage. Is there any chance you could bring over a version of this flower for my hair as a headpiece in the future?
I'd rather be in Zitah
have you guys not received enough complaints about the use of random number generators to slow down progress? the "By completing a dungeon, there is a small chance that you will obtain the associated item. " and more importantly, why do you continue to shove down our throat content that relies on random number generator?
Now that melee DPS felt balanced, but im concerned about ranged DPS mostly SMN since it's 1 of my mains. The 2 things that concern me is Tri-disaster and Contagion. For tri-disaster I felt that it's at a unfair situation against blizzard. 30 potency at the cost of 266MP casting time 2.88, but blizzard 2..50 potency at the cost of 212 MP casting time 1.92 sec. I wanted to see if there's any buff for that ability to make it useful for SMN players cause not many are using it. 2nd is contagion, is there at some point make it to where that the ability will be useable to players than the pets? The pets takes awhile to use it, but it will be easier for players in their action&traits section.
Can you please have an English translator at the December Fan Festival?
We know it's Japan but the Americas and Europe are watching!
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I hope the devs are listening. We need the devs to please listen.
Will 2.5 bring us the final version of Revenant's Toll?
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