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  1. #1
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    I'm just fucking disgusted by the incredible lack of objectivity of 80% of the dragoon that care to post. Acting like jutsu are as easy to manage as other off GCD ability is absolute nonsense -- they all share their CD, for one, so you need to keep your rotation straight, and you need to do it as quickly as possible, because they will eat your GCD no matter what, so you can't slack, and if you ever double tap one button you fucked it up and lose a HUGE amount of dps ; and you need in all that to account for any lag spike that will fuck it up. Yes, by getting used to it it becomes easier, but it's still 10 times harder to use than any other GCD action, and not accounting for this difficulty and saying "lol nin zero positionnal" is pure nonsense.

    Also the whole reason drg were crying is because they got punished too hard for missing one positionnal. Guess what ? It's now 7 times harsher to miss nin positionnal attack than to miss drg ones (5 dps vs 35).

    But yeah keep telling yourself you have hard jobs and work as hard as other melee. There there. Just don't go switch it up guys -- the reality check might be brutal.
    (6)

  2. #2
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Why do any of you think. mnk is hard?

    Locking onto your target, hitting left or right and a attack button is not hard....


    Not, being heavily punished for it either.. Peoples delusion of mnks difficulty is getting very irritating to see over and over. It's becoming more and more apparent that this community has way too many crybabies.

    They buffed GL for mnk before because people cried it was too hard to maintain.

    They nerfed ninja because it was too easy.

    They finally buffed drg and eased the positional requirements. Now people want the boosted damage nerfed.

    I want mnk to be nerfed by shortening GL, it is now my goal to cry about it until it happens.

    Half of you guys feel so fuckin entitled to do more damage than someone else because of your illusion of working harder to do what is quite simply, easy shit. All any of you think about is being at the top of a parse and who you feel you should be out damaging. Get over yourselves.

    None of the melee classes are hard. Mnk can execute their positionals from anywhere and only suffer a potency loss. Nin, by and large has almost no positionals (offset by mudras). Why should drg continue to be the only class so heavily punished my missing their KEY positional attacks? Or be unable to get the benefit from them at all?

    Not even a full day and a thread like this already up?!

    How about SE make every positional on every class mandatory or you get 0 damage from it at all. That should make everything fair between all the melee classes right? No one could possibly complain then, right? RIGHT?

    Jeezus
    (12)
    Last edited by Leonus; 12-10-2014 at 12:00 AM.

  3. #3
    Player

    Join Date
    Jun 2014
    Posts
    79
    i don't know why any dragoon would complain about nin being op before this nerf, i certainly didn't, and i see the nerf, as minor as it may be, to be completely unnecessary.

    I do remember seeing threads started by monks saying that ninja's were op for the amount of effort the job required, which again, was something i didn't agree with. Ninja was fine before the nerf, if anything what needed to be looked at was the lag affecting mudra inputs. It still needs to be looked at.

    The buffs to dragoon are amazing. people whining about it now making drg easymode are forgetting that the class was complete dogshit before when compared to nin or monk; as it is now, it seems dragoon will be able to compete with monk in terms of dps output, whilst still lacking the amazing raid utility that a monk brings. And they will still have to hit positionals to maximise their dps output; granted, these requirements are not nearly as numerous or demanding of attention as those for a monk, but again, monk's have raid utility. dragoons still don't.

    its just that dragoons can now pull their weight compared to ninjas and monks (at least in regards to numbers), not face absurd punishment for a missed positional or die because their mdef is dogshit. Before this patch, there was no reason why you would bring a dragoon over a ninja or monk; they were being denied places in pf groups. People that had mained drg since launch were switching to monk or ninja so they wouldn't hold back their static.

    Now dragoons have competitive dps and are actually legitimately viable for endgame, and monks whine?

    I didn't see any monks complaining about how difficult their rotation was before this patch. A patch which has not changed monk at all. If you play monk as well as it can be played, you will still in all likelihood be the top dps.

    So why are people whining?
    (17)
    Last edited by beowulf81; 12-10-2014 at 12:03 AM.

  4. #4
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    This is hilarious, all the complaints Im reading about the drg buff are from Nins and Mnks. Dear Nins & Mnks, dont worry about your position in statics as long as you are proficient at your job you wont lose it. It now feels more balanced that equally skilled melee are all viable in a raid group. Before an equally skilled drg could not come close to the dps of an equally skilled nin or mnk.
    (5)
    Friends don't let friends Dragoon

  5. #5
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I for one don't think that DPS ranking should necessarily come from which job is "more complex". I think it should be based on what they bring to the table. NIN's have an insane amount of utility, MNKs have a fair amount. DRGs have minimal raid utility. I also dislike that casters are typically lower because they're considered "easier" because their damage isn't really effected by their distance from the boss. I personally dislike playing melee classes.
    (0)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Again, it's a hair width of difficulty between each job, so if it's NIN > MNK > DRG or MNK > NIN > DRG or whatever it doesn't really matter. They're all pretty easy so arguing which is more difficult is trivial at best. DRG no longer has positional requirements and can do more DPS - does it really matter to NIN and MNK? Really, does it? NIN still has utility in the form of Goad, a silence or a stun (DRG lacks the former), and a slashing debuff if needed. NIN also has TA which I assume will scale better than Disembowel as people get better gear (could be wrong, just seems like it would). All of them are relatively equal in terms of DPS, and DRG still even lacks group utility. None of them are in a place where they need a buff or a nerf anymore, they're all completely viable.
    (0)

  7. #7
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Mibhas View Post
    I think a nice change would have been to make it so that if you miss the positional, you get a huge potency drop as punishment. That would give you a lot more incentive to actually land them, rather than what we see now which is largely "you can miss it and retain most of yourDPS"..
    Totally agree with that. They could also have increased the number of positionnal -- for example ID did not have to lose it, just allow to still combo from it.

    Quote Originally Posted by SpookyGhost View Post
    Again, it's a hair width of difficulty between each job, so if it's NIN > MNK > DRG or MNK > NIN > DRG or whatever it doesn't really matter. They're all pretty easy so arguing which is more difficult is trivial at best. DRG no longer has positional requirements and can do more DPS - does it really matter to NIN and MNK? Really, does it? NIN still has utility in the form of Goad, a silence or a stun (DRG lacks the former), and a slashing debuff if needed. NIN also has TA which I assume will scale better than Disembowel as people get better gear (could be wrong, just seems like it would). All of them are relatively equal in terms of DPS, and DRG still even lacks group utility. None of them are in a place where they need a buff or a nerf anymore, they're all completely viable.
    Nonsense. They are not "easy". When doing challenging content, each thing you have to keep remembering and doing / keeping up adds up. As always, juggling with 3 balls is not that hard, nor is singing, but doing both at once is much much harder than the sum of its parts. Keeping up dots is easy. Positionnal are easy. Mechanics are easy. Keeping up dots while hitting all positionnal while doing all mechanics ? Much much much harder.

    And yeah it does matter because no one cares when you learned a fight from A to Z and can do it blindfolded. During progression you WILL make mistakes, and at equal skill a drg will do less than a mnk or a nin, because they just have less to deal with. Period. And if it gets too much thing at once, they know they can just forget about the positionnals altogether and focus only for a while on mechanics and dots/buffs, and they will maintain 99% of their dps. A mnk or nin that does that drops to 85-80% of his dps. That's not negligible.
    (1)

  8. #8
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    I think a nice change would have been to make it so that if you miss the positional, you get a huge potency drop as punishment. That would give you a lot more incentive to actually land them, rather than what we see now which is largely "you can miss it and retain most of your DPS"..
    (1)

  9. #9
    Player

    Join Date
    Jun 2014
    Posts
    79
    Quote Originally Posted by Mibhas View Post
    I think a nice change would have been to make it so that if you miss the positional, you get a huge potency drop as punishment. That would give you a lot more incentive to actually land them, rather than what we see now which is largely "you can miss it and retain most of your DPS"..
    if you miss hitting HT from the flank, the attack does 100 instead of 170. that is a drop of over 40%.

    When you say they should get a huge potency drop, what exactly are you looking for?

    The idea that you should be punished for not being able to hit positionals in a game that has rng mechanics instead of being rewarded for hitting them is beyond retarded.
    (2)
    Last edited by beowulf81; 12-10-2014 at 01:05 AM.

  10. #10
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by beowulf81 View Post
    if you miss hitting HT from the flank, the attack does 100 instead of 170. that is a drop of over 40%.

    When you say they should get a huge potency drop, what exactly are you looking for?
    Shhhh, some people can't math.
    (2)

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