It's Rear.
Do you main DRG or no? Because you pretty much gave a 100% correct answer and you understand the new fluidity of the Dragoon very well. I to, do not believe many Dragoons will pick up on the new jumps. Also, PS + IR Share the same cooldown. So if you open up in a full burst using SP + IR + Jump relatively close together, you'll always be popping all 3 very closely.
Ok let me get this straight. OP, you're complaining because Dragoon does more damage now? Because they're creeping up closer to monk's DPS output? Because they aren't the last place laughing stock of the game? And all you white knights are singing along, right?
Have any of you played Dragoon before this patch?
Can we (Dragoons) not have a single moment of happiness before you start in on us again? Please?
We want to be invited to the parties with the cool kids, too, you know.
If this buff to DRG means that there will be far fewer bad Dragoons, how is that a bad thing? Please stop whining and instead focus your attentions now on Summoners tiny MP reserve.
Thanks.
Did you evenbothered reading my opening post ? i have said time and time again thatOk let me get this straight.OP, you're complaining because Dragoon does more damage now? Because they're creeping up closer to monk's DPS output? Because they aren't the last place laughing stock of the game? And all you white knights are singing along, right?
Have any of you played Dragoon before this patch?
Can we (Dragoons) not have a single moment of happiness before you start in on us again? Please?
We want to be invited to the parties with the cool kids, too, you know.
If this buff to DRG means that there will be far fewer bad Dragoons, how is that a bad thing? Please stop whining and instead focus your attentions now on Summoners tiny MP reserve.
Thanks.
1) Drg buffs were more than deserved
2) Nin nerf were NOT
3) Drg positionnal removal makes dragoon the easiest to play of the 3 melee by far. Doesn't mean that they did not deserve the dmg boost anyway. Still a stupid move too.
Number 1 is great. Number 2 and 3 are not. But hey if you can't understand that, might explain how the new drg gameplay is challenging enough for you.
Dragoons who play the class by heart will still hit Heavy Thrust on the flank and Chaos Thrust at the rear. I don't understand what your gripe is about the positional requirements being eased a little bit to make it less punishing than what it was. Monks work this way and you're not calling them out for it.
I can definitely see that a beginner would be able to learn how to play Dragoon a lot quicker than Monk or Ninja now. It should be easy to do a good amount of DPS, even with mistakes being made.
But at the end of the day, expert Dragoons will still deal more damage than rookie Dragoons; the gaps just wont be as big as with some other classes.
If all 3 melee classes are played to their full potential, then it seems like its pretty balanced now. Dragoons can (probably) deal the highest damage but have little utility, Ninjas the lowest DPS but with high Utility, and Monks are somewhere in-between.
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Damn undercutters!!
I can understand the frustration actually.
Before this patch, even if you played perfectly as a dragoon, you still couldn't match the dps output of a monk who made 2-3 mistakes. You'd finish a good 20-30 dps behind them, if you were lucky.
if you made 1-2 mistakes as a dragoon, you'd still parse noticeably lower than a monk who fluffed his rotation a half dozen times.
That resulted in mediocre monks parsing higher than exceptional, or close to exceptional, dragoons.
With this patch it appears as though dragoons aren't that far behind monks in terms of dps output. the gap is close enough for an exceptional dragoon to beat mediocre monks, to actually compete with exceptional monks instead of eating their dust, which is how it should be imo.
It stands to reason that mediocre monks won't like this, and so rather than get better at the job, which is still the top dps, still the best melee to have in endgame by a country mile, they are bawling their eyes out over it.
These goddamn millenials with their non-existent work ethic and ridiculous sense of entitlement....
Last edited by beowulf81; 12-10-2014 at 02:33 AM.

There is so much confusion in this thread. DRG is only easier now if you have no interest in maximizing your DPS. If you want to maximize DPS, DRG is functionally identically to what it was pre-patch.
You still have to hit your heavy thrust from the side, and you still have to hit an ability from the back (swap ID for CT). If you think the job is easier, you're probably not the type of player who tries to hit their DPS ceiling.
Every single job is "easy" if you aren't looking to maximize DPS potential.
For christ sake, you really see no difference between a job that outputs 99% of its max output when played while ignoring all positionnal, and another that outputs 75% in the same situation ?
When it matters, people make mistakes, because shit happens. In that situation drg will just lose MUCH less than nin or mnk will. This is NOT balanced. You can not balance everything assuming no one makes any mistake and call it a day. I'm glad for the drg buff for their ceiling. But making their floor at 99% of the ceiling is not good balance, period.
So what if they are the easiest melee to play now? There will always be a hardest and an easiest. However, that is your opinion thats is the easiest. Some may say, for example, monk is easiest melee to play... it's all perspective.
My perspective is they didnt make the class easier, they made it more forgiving. They basically raised the floor for less skilled drgs, however top tier drgs will still require a lot of skill just like every other class.
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