IIRC there was a question about CD resets when full party wipe happens in some liveletter and if i dont remember wrong SE said they will look into it at somepoint, cannot 100% confirm this as i dont remember what LL it was asked.
IIRC there was a question about CD resets when full party wipe happens in some liveletter and if i dont remember wrong SE said they will look into it at somepoint, cannot 100% confirm this as i dont remember what LL it was asked.
T12 has no trash and it's impossible to get locked out!Qualify this. Trials and Raids are actually two separate things.
The primals, t9, t13 and maybe t5 on a technicality are all classified as "trials".
t1-8, 10-12, Gilgamesh, CT and ST are all "raids."
"Raids" follow the same basic mechanics as dungeons, just with larger party sizes. In general they all have trash mobs and closed off areas, and between one and five bosses (Gilgamesh is weird in that it's technically one boss but there's trash inbetween)
"Trials" have a single mob (not counting adds they spawn), spawns you in his arena, and there's no trash. It's also impossible to get locked out (which is why t5 doesn't technically count).
What you probably want is "Trials" to have this effect, which they could. With a lot of testing.
"Raids" cannot have this effect, because of the trash mobs and other mechanics that make it impractical.
It's funny because T4 and T5 are almost opposites. I kinda consider anything that, after a party wipe, warps you to the start of the instance/resets with a black screen, a trial, which is what T4 does. T5 is the only 'final' boss area where there is the option given to return. T12 as well, you cannot get locked out, as it is a Trial in both name and sequence (spoilers; you are up against a Primal).
Ah see I haven't been in t12 personally. Makes sense thematically and I was just assuming the same progression for SCOB.
So yeah, t9, 12, and 13 are all Trials.
Also now that I think about it this is correct too. See, this is what happens when your "trial" is just a sequence of trash mobs -_-It's funny because T4 and T5 are almost opposites. I kinda consider anything that, after a party wipe, warps you to the start of the instance/resets with a black screen, a trial, which is what T4 does. T5 is the only 'final' boss area where there is the option given to return.
I'd be happy enough if they got rid of the full cooldown duration when i change jobs to enter my instance. Logging some trees and DF pops? Well.... 30 sec lockout on all abilities and all cooldowns at their full duration? Not sure how this hasn't been changed yet over a year after release.
What kind of ungodly advantage could anyone have by changing jobs and not having to wait 30 seconds to start acting with it?
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