Quote Originally Posted by Zaranghae View Post
I would say only make it for raids. Dungeons are understandable since you can just make one person hold a mob and spam CDs (then die) and come back to spam, but this process would still be more tedious. I don't think it's a lot of work since you would only reset all CDs for the entire party ONLY if the entire party wipes. Also, just keep MP @ 100% until the boss is pulled.
Qualify this. Trials and Raids are actually two separate things.
The primals, t9, t13 and maybe t5 on a technicality are all classified as "trials".
t1-8, 10-12, Gilgamesh, CT and ST are all "raids."
"Raids" follow the same basic mechanics as dungeons, just with larger party sizes. In general they all have trash mobs and closed off areas, and between one and five bosses (Gilgamesh is weird in that it's technically one boss but there's trash inbetween)
"Trials" have a single mob (not counting adds they spawn), spawns you in his arena, and there's no trash. It's also impossible to get locked out (which is why t5 doesn't technically count).
What you probably want is "Trials" to have this effect, which they could. With a lot of testing.
"Raids" cannot have this effect, because of the trash mobs and other mechanics that make it impractical.