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  1. #1
    Player
    Zaranghae's Avatar
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    Sep 2013
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    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80

    IF SS2 was meant to save time, why not reset CDs every new start?

    If SS2 was meant to save time for raid setups, why not include a reset for CDs? I feel like simply resetting all CDs and keeping MP @ 100% before the party engages the boss would save more time. There may even feel longer downtime when everyone's buffs are up but the party still has to wait for CD resets or if the healers/bards need to wait for MP to max out.
    (17)

  2. #2
    Player
    Abelli's Avatar
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    Sep 2013
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    77
    Character
    Tybalt Capulet
    World
    Siren
    Main Class
    Armorer Lv 55
    That would make sense. Both what I think of your idea and why they don't do it.
    (3)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Because it doesn't work that way. Someone at fan fest asked if Square could make CDs not kick in when switching classes and the reply was "We have that restriction for balance reasons." I don't think it would be that simple to make Stoneskin the only spell that makes the global CD instant. Besides, you'd still be going faster just making the spell AOE than to click on each person.
    (0)

  4. #4
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
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    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by RegnumMagik View Post
    The forum ask for AOE stoneskin before pull because they got tired of single casting stoneskin over and over again.

    They could of made it as a trait to allow stoneskin to be cast outside of battle as AOE, but instead they made a new spell for it.

    It's not too far fetched to guess that it will be allow in battle in the future, just like how raise wasn't allow to be used in battle until you reach a certain level.
    My response to the other thread.
    (0)

  5. #5
    Player
    Mandze's Avatar
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    Aug 2013
    Posts
    113
    Character
    Mandze Evensent
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Resetting cooldowns after a wipe would be an incredible Quality of Life improvement. There's little that is more frustrating than having to stand around for several minutes because something went wrong on the pull or shortly thereafter.
    (4)

  6. #6
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    That be nice QoL thing if the code allows it.

    It should reset all your CD when entering raid/dungeon - especially after waiting 30min+ for DF and swapped jobs before hitting commence.
    (3)

  7. #7
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Because it doesn't work that way. Someone at fan fest asked if Square could make CDs not kick in when switching classes and the reply was "We have that restriction for balance reasons." I don't think it would be that simple to make Stoneskin the only spell that makes the global CD instant. Besides, you'd still be going faster just making the spell AOE than to click on each person.
    iirc, the balance reason was because if you switched classes in open world and only for open world, then you would be able to spam certain CDs such as switch off with another player to kill a monster by spamming hallowed ground back and forth (this would be possible to kill an S rank monster with only 2 players). Also, I do not understand the latter statements. For example if your party wipes within 30 seconds but you spammed all your 120-300 second CDs, you'd have to wait for that longer and feel probably even more frustration not to screw up next time.
    (0)

  8. #8
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    i have a feeling the reason they don't do it is because of testing. Testing something like that is arduous just to think about.
    Think about it: you need to make absolutely sure that each an every permutation of death or failure results in the exact situation. And if you didn't know, Titan and Leviathan have slightly different lose conditions compared to other trials. You also need to test it with each and every combination of skills available in the game on each and every combination of classes in each dungeon, raid, and trial.
    In addition, you have to have it handle differently for dungeons vs. trials, because if you reset all cooldowns on death, then people could just pull everything short of bosses to the entrance and just attrition then down. This isn't something to be flippantly dismissed either as it restricts dungeon design.
    It's a lot of work to save 1-3 minutes. SS2 was added because casting SS was even eating up time during successful fights.
    (0)

  9. 12-09-2014 05:00 PM

  10. #9
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    Quote Originally Posted by kyuven View Post
    post
    I would say only make it for raids. Dungeons are understandable since you can just make one person hold a mob and spam CDs (then die) and come back to spam, but this process would still be more tedious. I don't think it's a lot of work since you would only reset all CDs for the entire party ONLY if the entire party wipes. Also, just keep MP @ 100% until the boss is pulled.
    (0)

  11. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Zaranghae View Post
    I would say only make it for raids. Dungeons are understandable since you can just make one person hold a mob and spam CDs (then die) and come back to spam, but this process would still be more tedious. I don't think it's a lot of work since you would only reset all CDs for the entire party ONLY if the entire party wipes. Also, just keep MP @ 100% until the boss is pulled.
    Qualify this. Trials and Raids are actually two separate things.
    The primals, t9, t13 and maybe t5 on a technicality are all classified as "trials".
    t1-8, 10-12, Gilgamesh, CT and ST are all "raids."
    "Raids" follow the same basic mechanics as dungeons, just with larger party sizes. In general they all have trash mobs and closed off areas, and between one and five bosses (Gilgamesh is weird in that it's technically one boss but there's trash inbetween)
    "Trials" have a single mob (not counting adds they spawn), spawns you in his arena, and there's no trash. It's also impossible to get locked out (which is why t5 doesn't technically count).
    What you probably want is "Trials" to have this effect, which they could. With a lot of testing.
    "Raids" cannot have this effect, because of the trash mobs and other mechanics that make it impractical.
    (1)

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