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  1. #1
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    Quote Originally Posted by kyuven View Post
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    I would say only make it for raids. Dungeons are understandable since you can just make one person hold a mob and spam CDs (then die) and come back to spam, but this process would still be more tedious. I don't think it's a lot of work since you would only reset all CDs for the entire party ONLY if the entire party wipes. Also, just keep MP @ 100% until the boss is pulled.
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  2. #2
    Player
    kyuven's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Zaranghae View Post
    I would say only make it for raids. Dungeons are understandable since you can just make one person hold a mob and spam CDs (then die) and come back to spam, but this process would still be more tedious. I don't think it's a lot of work since you would only reset all CDs for the entire party ONLY if the entire party wipes. Also, just keep MP @ 100% until the boss is pulled.
    Qualify this. Trials and Raids are actually two separate things.
    The primals, t9, t13 and maybe t5 on a technicality are all classified as "trials".
    t1-8, 10-12, Gilgamesh, CT and ST are all "raids."
    "Raids" follow the same basic mechanics as dungeons, just with larger party sizes. In general they all have trash mobs and closed off areas, and between one and five bosses (Gilgamesh is weird in that it's technically one boss but there's trash inbetween)
    "Trials" have a single mob (not counting adds they spawn), spawns you in his arena, and there's no trash. It's also impossible to get locked out (which is why t5 doesn't technically count).
    What you probably want is "Trials" to have this effect, which they could. With a lot of testing.
    "Raids" cannot have this effect, because of the trash mobs and other mechanics that make it impractical.
    (1)

  3. #3
    Player
    Zankes's Avatar
    Join Date
    Apr 2014
    Posts
    52
    Character
    Sho Yuki
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by kyuven View Post
    Qualify this. Trials and Raids are actually two separate things.
    The primals, t9, t13 and maybe t5 on a technicality are all classified as "trials".
    t1-8, 10-12, Gilgamesh, CT and ST are all "raids."
    "Raids" follow the same basic mechanics as dungeons, just with larger party sizes. In general they all have trash mobs and closed off areas, and between one and five bosses (Gilgamesh is weird in that it's technically one boss but there's trash inbetween)
    "Trials" have a single mob (not counting adds they spawn), spawns you in his arena, and there's no trash. It's also impossible to get locked out (which is why t5 doesn't technically count).
    What you probably want is "Trials" to have this effect, which they could. With a lot of testing.
    "Raids" cannot have this effect, because of the trash mobs and other mechanics that make it impractical.
    T12 has no trash and it's impossible to get locked out!
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  4. #4
    Player
    kyuven's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Zankes View Post
    T12 has no trash and it's impossible to get locked out!
    Ah see I haven't been in t12 personally. Makes sense thematically and I was just assuming the same progression for SCOB.
    So yeah, t9, 12, and 13 are all Trials.

    Quote Originally Posted by whoopeeragon View Post
    It's funny because T4 and T5 are almost opposites. I kinda consider anything that, after a party wipe, warps you to the start of the instance/resets with a black screen, a trial, which is what T4 does. T5 is the only 'final' boss area where there is the option given to return.
    Also now that I think about it this is correct too. See, this is what happens when your "trial" is just a sequence of trash mobs -_-
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  5. #5
    Player
    whoopeeragon's Avatar
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    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by kyuven View Post
    -snip-
    It's funny because T4 and T5 are almost opposites. I kinda consider anything that, after a party wipe, warps you to the start of the instance/resets with a black screen, a trial, which is what T4 does. T5 is the only 'final' boss area where there is the option given to return. T12 as well, you cannot get locked out, as it is a Trial in both name and sequence (spoilers; you are up against a Primal).
    (0)