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  1. #1
    Player MilesSaintboroguh's Avatar
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    Nov 2013
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    Gridania
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    Miles Saintborough
    World
    Balmung
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    White Mage Lv 100
    Because it doesn't work that way. Someone at fan fest asked if Square could make CDs not kick in when switching classes and the reply was "We have that restriction for balance reasons." I don't think it would be that simple to make Stoneskin the only spell that makes the global CD instant. Besides, you'd still be going faster just making the spell AOE than to click on each person.
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  2. #2
    Player
    Zaranghae's Avatar
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    Sep 2013
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    Character
    Nanako Chan
    World
    Cactuar
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    Lancer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Because it doesn't work that way. Someone at fan fest asked if Square could make CDs not kick in when switching classes and the reply was "We have that restriction for balance reasons." I don't think it would be that simple to make Stoneskin the only spell that makes the global CD instant. Besides, you'd still be going faster just making the spell AOE than to click on each person.
    iirc, the balance reason was because if you switched classes in open world and only for open world, then you would be able to spam certain CDs such as switch off with another player to kill a monster by spamming hallowed ground back and forth (this would be possible to kill an S rank monster with only 2 players). Also, I do not understand the latter statements. For example if your party wipes within 30 seconds but you spammed all your 120-300 second CDs, you'd have to wait for that longer and feel probably even more frustration not to screw up next time.
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  3. #3
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    Chen Kotomi
    World
    Adamantoise
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    Archer Lv 90
    i have a feeling the reason they don't do it is because of testing. Testing something like that is arduous just to think about.
    Think about it: you need to make absolutely sure that each an every permutation of death or failure results in the exact situation. And if you didn't know, Titan and Leviathan have slightly different lose conditions compared to other trials. You also need to test it with each and every combination of skills available in the game on each and every combination of classes in each dungeon, raid, and trial.
    In addition, you have to have it handle differently for dungeons vs. trials, because if you reset all cooldowns on death, then people could just pull everything short of bosses to the entrance and just attrition then down. This isn't something to be flippantly dismissed either as it restricts dungeon design.
    It's a lot of work to save 1-3 minutes. SS2 was added because casting SS was even eating up time during successful fights.
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  4. #4
    Player
    Zaranghae's Avatar
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    Nanako Chan
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    Cactuar
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    Lancer Lv 80
    Quote Originally Posted by kyuven View Post
    post
    I would say only make it for raids. Dungeons are understandable since you can just make one person hold a mob and spam CDs (then die) and come back to spam, but this process would still be more tedious. I don't think it's a lot of work since you would only reset all CDs for the entire party ONLY if the entire party wipes. Also, just keep MP @ 100% until the boss is pulled.
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  5. #5
    Player
    kyuven's Avatar
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    Chen Kotomi
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    Adamantoise
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    Archer Lv 90
    Quote Originally Posted by Zaranghae View Post
    I would say only make it for raids. Dungeons are understandable since you can just make one person hold a mob and spam CDs (then die) and come back to spam, but this process would still be more tedious. I don't think it's a lot of work since you would only reset all CDs for the entire party ONLY if the entire party wipes. Also, just keep MP @ 100% until the boss is pulled.
    Qualify this. Trials and Raids are actually two separate things.
    The primals, t9, t13 and maybe t5 on a technicality are all classified as "trials".
    t1-8, 10-12, Gilgamesh, CT and ST are all "raids."
    "Raids" follow the same basic mechanics as dungeons, just with larger party sizes. In general they all have trash mobs and closed off areas, and between one and five bosses (Gilgamesh is weird in that it's technically one boss but there's trash inbetween)
    "Trials" have a single mob (not counting adds they spawn), spawns you in his arena, and there's no trash. It's also impossible to get locked out (which is why t5 doesn't technically count).
    What you probably want is "Trials" to have this effect, which they could. With a lot of testing.
    "Raids" cannot have this effect, because of the trash mobs and other mechanics that make it impractical.
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  6. #6
    Player
    Zankes's Avatar
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    Apr 2014
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    Character
    Sho Yuki
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by kyuven View Post
    Qualify this. Trials and Raids are actually two separate things.
    The primals, t9, t13 and maybe t5 on a technicality are all classified as "trials".
    t1-8, 10-12, Gilgamesh, CT and ST are all "raids."
    "Raids" follow the same basic mechanics as dungeons, just with larger party sizes. In general they all have trash mobs and closed off areas, and between one and five bosses (Gilgamesh is weird in that it's technically one boss but there's trash inbetween)
    "Trials" have a single mob (not counting adds they spawn), spawns you in his arena, and there's no trash. It's also impossible to get locked out (which is why t5 doesn't technically count).
    What you probably want is "Trials" to have this effect, which they could. With a lot of testing.
    "Raids" cannot have this effect, because of the trash mobs and other mechanics that make it impractical.
    T12 has no trash and it's impossible to get locked out!
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  7. #7
    Player
    kyuven's Avatar
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    Chen Kotomi
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    Adamantoise
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    Archer Lv 90
    Quote Originally Posted by Zankes View Post
    T12 has no trash and it's impossible to get locked out!
    Ah see I haven't been in t12 personally. Makes sense thematically and I was just assuming the same progression for SCOB.
    So yeah, t9, 12, and 13 are all Trials.

    Quote Originally Posted by whoopeeragon View Post
    It's funny because T4 and T5 are almost opposites. I kinda consider anything that, after a party wipe, warps you to the start of the instance/resets with a black screen, a trial, which is what T4 does. T5 is the only 'final' boss area where there is the option given to return.
    Also now that I think about it this is correct too. See, this is what happens when your "trial" is just a sequence of trash mobs -_-
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  8. #8
    Player
    whoopeeragon's Avatar
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    Mar 2011
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    Navigator's Glory
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    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by kyuven View Post
    -snip-
    It's funny because T4 and T5 are almost opposites. I kinda consider anything that, after a party wipe, warps you to the start of the instance/resets with a black screen, a trial, which is what T4 does. T5 is the only 'final' boss area where there is the option given to return. T12 as well, you cannot get locked out, as it is a Trial in both name and sequence (spoilers; you are up against a Primal).
    (0)