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Thread: Dragoon Changes

  1. #11
    Player

    Join Date
    Jun 2014
    Posts
    79
    yeah… i have no idea what the TS was expecting, because these changes are HUGE.
    (3)

  2. #12
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    lame. no mention of elusive jump getting its timer reduced. Still good buffs though

    (0)

  3. #13
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,343
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Adding more jumps before the expansion would also not be fair. I get Stoneskin II. That makes sense~ Adding more things in combat~ No. Not until expansion.
    (2)

  4. #14
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Parodine View Post
    Alternatively, if your tank was a jerk or the mob moved at all, they would consistently screw up your combos, prevent heavy thrust's buff or impulse's combo and then your DPS would tank.

    Sorry, good riddance to bad rubish.
    That's why I said you needed to know the mechanics of the fight, since most bosses turn/move at pre-scripted intervals, such as Melusine in T7. If you know when she's going to turn to throw a fireball, you can prepare for that and adjust your combo/positioning accordingly.
    (0)

  5. #15
    Player
    Venos's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Impulse Fabulous
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Parodine View Post
    Alternatively, if your tank was a jerk or the mob moved at all, they would consistently screw up your combos, prevent heavy thrust's buff or impulse's combo and then your DPS would tank.

    Sorry, good riddance to bad rubish.
    Amen, good riddance. Some tanks even got upset when ask to stop moving the boss so much.
    (4)

  6. #16
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Parodine View Post
    Lowering Life Surge's timer is amazing. Full thrust combo getting 30 extra potency, again, awesome. BFB and Magic DEF up for more survivability. Chaos Thrust getting potency up as well as our DoTs getting increased...the heck is wrong with you? These are fantastic.
    Blood For Bloods cooldown is 80s, which means back when Life Surge was on a 60s cd you essentially had to skip a TTT segment of your rotation and not use Life Surge until the next TTT when BFB was up. Now instead of waiting 20s you have to wait 30s. It might be worth exploring using LF outside BFB but before 2.45 I would rather my Full Thrusts crit for 1900-2000 instead of 1300-1400.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  7. #17
    Player
    Klingsan's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Aaron Blackwell
    World
    Odin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Katsaria View Post
    Well they shifted the positional from Impulse Drive to Chaos Thrust but the wording for Heavy Thrust has me slightly confused:

    "Weapon skill direction requirements for the additional effect have been abolished."

    Is it lower potency from another direction? This isn't entirely clear. If it it then my complaints will easily be alleviated.
    Yeah, how I take that is basically for Heavy Thrust, you can stab the mob wherever you want and still get the DAMAGE UP buff, buf if you wanna maximize DPS and potency, you still would want to use it from the side, but at least you won't get screwed on the buff. that's my way of reading it anyways.
    (3)

  8. #18
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    At least we get to pay attention to our chaos thrust. /nore
    (0)

  9. #19
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Klingsan View Post
    Yeah, how I take that is basically for Heavy Thrust, you can stab the mob wherever you want and still get the DAMAGE UP buff, buf if you wanna maximize DPS and potency, you still would want to use it from the side, but at least you won't get screwed on the buff. that's my way of reading it anyways.
    No, heavy thrust and impulse drive do maximum damage from any position similar to Ninja.
    (0)

  10. #20
    Player
    BloodLines's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Abcdefghijk Elemeno
    World
    Excalibur
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Zaranghae View Post
    I think the devs could have done a better job with adjusting dragoon, the only major changes were the positional requirements, increase in DoTs and a shorter cast time for jump. WHY ONLY JUMP. At least 20 seconds? I would have loved to spineshatter or DFD more on the battlefield. Or at least they could have added more jumps to our arsenal so we can choose. It just seems much more easier and boring to play the class now.

    Don't really care about the BFB since you shouldn't be getting hit or cleaved in the first place.
    Do you understand what potency does?
    (3)

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