yeah… i have no idea what the TS was expecting, because these changes are HUGE.
yeah… i have no idea what the TS was expecting, because these changes are HUGE.
lame. no mention of elusive jump getting its timer reduced. Still good buffs though
![]()
Adding more jumps before the expansion would also not be fair. I get Stoneskin II. That makes sense~ Adding more things in combat~ No. Not until expansion.
That's why I said you needed to know the mechanics of the fight, since most bosses turn/move at pre-scripted intervals, such as Melusine in T7. If you know when she's going to turn to throw a fireball, you can prepare for that and adjust your combo/positioning accordingly.
Amen, good riddance. Some tanks even got upset when ask to stop moving the boss so much.
Blood For Bloods cooldown is 80s, which means back when Life Surge was on a 60s cd you essentially had to skip a TTT segment of your rotation and not use Life Surge until the next TTT when BFB was up. Now instead of waiting 20s you have to wait 30s. It might be worth exploring using LF outside BFB but before 2.45 I would rather my Full Thrusts crit for 1900-2000 instead of 1300-1400.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
Yeah, how I take that is basically for Heavy Thrust, you can stab the mob wherever you want and still get the DAMAGE UP buff, buf if you wanna maximize DPS and potency, you still would want to use it from the side, but at least you won't get screwed on the buff. that's my way of reading it anyways.Well they shifted the positional from Impulse Drive to Chaos Thrust but the wording for Heavy Thrust has me slightly confused:
"Weapon skill direction requirements for the additional effect have been abolished."
Is it lower potency from another direction? This isn't entirely clear. If it it then my complaints will easily be alleviated.
At least we get to pay attention to our chaos thrust. /nore
No, heavy thrust and impulse drive do maximum damage from any position similar to Ninja.Yeah, how I take that is basically for Heavy Thrust, you can stab the mob wherever you want and still get the DAMAGE UP buff, buf if you wanna maximize DPS and potency, you still would want to use it from the side, but at least you won't get screwed on the buff. that's my way of reading it anyways.
Do you understand what potency does?I think the devs could have done a better job with adjusting dragoon, the only major changes were the positional requirements, increase in DoTs and a shorter cast time for jump. WHY ONLY JUMP. At least 20 seconds? I would have loved to spineshatter or DFD more on the battlefield. Or at least they could have added more jumps to our arsenal so we can choose. It just seems much more easier and boring to play the class now.
Don't really care about the BFB since you shouldn't be getting hit or cleaved in the first place.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.