Quote Originally Posted by Parodine View Post
Alternatively, if your tank was a jerk or the mob moved at all, they would consistently screw up your combos, prevent heavy thrust's buff or impulse's combo and then your DPS would tank.

Sorry, good riddance to bad rubish.
That's why I said you needed to know the mechanics of the fight, since most bosses turn/move at pre-scripted intervals, such as Melusine in T7. If you know when she's going to turn to throw a fireball, you can prepare for that and adjust your combo/positioning accordingly.