Page 1 of 2 1 2 LastLast
Results 1 to 10 of 54

Thread: Dragoon Changes

Hybrid View

  1. #1
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Katsaria View Post
    If I had to complain about one thing is that they removed the positionals. They should help kept them but attributed the increased potency if you did it properly but let the buffs/combos go through without.
    Agreed. The positionals were what made the class so much fun for me-- you really needed to know the mechanics of a fight and be paying close attention to what was going on at all times in order to be able to play well. Now you can just park yourself on the boss' butt and whack away. Where's the fun in that?
    (2)

  2. #2
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by LunaHoshino View Post
    Agreed. The positionals were what made the class so much fun for me-- you really needed to know the mechanics of a fight and be paying close attention to what was going on at all times in order to be able to play well. Now you can just park yourself on the boss' butt and whack away. Where's the fun in that?
    Alternatively, if your tank was a jerk or the mob moved at all, they would consistently screw up your combos, prevent heavy thrust's buff or impulse's combo and then your DPS would tank.

    Sorry, good riddance to bad rubish.
    (9)

  3. #3
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zaranghae View Post
    snip
    Lowering Life Surge's timer is amazing. Full thrust combo getting 30 extra potency, again, awesome. BFB and Magic DEF up for more survivability. Chaos Thrust getting potency up as well as our DoTs getting increased...the heck is wrong with you? These are fantastic.
    (15)

  4. #4
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Parodine View Post
    Lowering Life Surge's timer is amazing. Full thrust combo getting 30 extra potency, again, awesome. BFB and Magic DEF up for more survivability. Chaos Thrust getting potency up as well as our DoTs getting increased...the heck is wrong with you? These are fantastic.
    Blood For Bloods cooldown is 80s, which means back when Life Surge was on a 60s cd you essentially had to skip a TTT segment of your rotation and not use Life Surge until the next TTT when BFB was up. Now instead of waiting 20s you have to wait 30s. It might be worth exploring using LF outside BFB but before 2.45 I would rather my Full Thrusts crit for 1900-2000 instead of 1300-1400.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  5. #5
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Itseotle View Post
    Blood For Bloods cooldown is 80s, which means back when Life Surge was on a 60s cd you essentially had to skip a TTT segment of your rotation and not use Life Surge until the next TTT when BFB was up. Now instead of waiting 20s you have to wait 30s. It might be worth exploring using LF outside BFB but before 2.45 I would rather my Full Thrusts crit for 1900-2000 instead of 1300-1400.
    I'll be interested to see how people explore alternatives to the past rotations, for sure.
    Hmmmm, we'll see what people come up with.
    (0)
    Last edited by Parodine; 12-09-2014 at 04:09 PM.

  6. #6
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Parodine View Post
    Alternatively, if your tank was a jerk or the mob moved at all, they would consistently screw up your combos, prevent heavy thrust's buff or impulse's combo and then your DPS would tank.

    Sorry, good riddance to bad rubish.
    That's why I said you needed to know the mechanics of the fight, since most bosses turn/move at pre-scripted intervals, such as Melusine in T7. If you know when she's going to turn to throw a fireball, you can prepare for that and adjust your combo/positioning accordingly.
    (0)

  7. #7
    Player
    Venos's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Impulse Fabulous
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Parodine View Post
    Alternatively, if your tank was a jerk or the mob moved at all, they would consistently screw up your combos, prevent heavy thrust's buff or impulse's combo and then your DPS would tank.

    Sorry, good riddance to bad rubish.
    Amen, good riddance. Some tanks even got upset when ask to stop moving the boss so much.
    (4)

  8. #8
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LunaHoshino View Post
    Agreed. The positionals were what made the class so much fun for me-- you really needed to know the mechanics of a fight and be paying close attention to what was going on at all times in order to be able to play well. Now you can just park yourself on the boss' butt and whack away. Where's the fun in that?
    Well they shifted the positional from Impulse Drive to Chaos Thrust but the wording for Heavy Thrust has me slightly confused:

    "Weapon skill direction requirements for the additional effect have been abolished."

    Is it lower potency from another direction? This isn't entirely clear. If it it then my complaints will easily be alleviated.
    (0)

  9. #9
    Player
    Klingsan's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Aaron Blackwell
    World
    Odin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Katsaria View Post
    Well they shifted the positional from Impulse Drive to Chaos Thrust but the wording for Heavy Thrust has me slightly confused:

    "Weapon skill direction requirements for the additional effect have been abolished."

    Is it lower potency from another direction? This isn't entirely clear. If it it then my complaints will easily be alleviated.
    Yeah, how I take that is basically for Heavy Thrust, you can stab the mob wherever you want and still get the DAMAGE UP buff, buf if you wanna maximize DPS and potency, you still would want to use it from the side, but at least you won't get screwed on the buff. that's my way of reading it anyways.
    (3)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Klingsan View Post
    Yeah, how I take that is basically for Heavy Thrust, you can stab the mob wherever you want and still get the DAMAGE UP buff, buf if you wanna maximize DPS and potency, you still would want to use it from the side, but at least you won't get screwed on the buff. that's my way of reading it anyways.
    No, heavy thrust and impulse drive do maximum damage from any position similar to Ninja.
    (0)

Page 1 of 2 1 2 LastLast