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Thread: Dragoon Changes

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  1. #1
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    At least we get to pay attention to our chaos thrust. /nore
    (0)

  2. #2
    Player
    BloodLines's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Abcdefghijk Elemeno
    World
    Excalibur
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Zaranghae View Post
    I think the devs could have done a better job with adjusting dragoon, the only major changes were the positional requirements, increase in DoTs and a shorter cast time for jump. WHY ONLY JUMP. At least 20 seconds? I would have loved to spineshatter or DFD more on the battlefield. Or at least they could have added more jumps to our arsenal so we can choose. It just seems much more easier and boring to play the class now.

    Don't really care about the BFB since you shouldn't be getting hit or cleaved in the first place.
    Do you understand what potency does?
    (3)

  3. #3
    Player
    Aletta_Serpentia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    42
    Character
    Aletta Serpentia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    never had a problem with positional rotations before. how is this a DRG upgrade to players that know how to play?
    (4)

  4. #4
    Player
    Klingsan's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Aaron Blackwell
    World
    Odin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aletta_Serpentia View Post
    never had a problem with positional rotations before. how is this a DRG upgrade to players that know how to play?
    Free Potency out of nowhere?
    (0)

  5. #5
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aletta_Serpentia View Post
    never had a problem with positional rotations before. how is this a DRG upgrade to players that know how to play?
    Dragoon players that knew how to play still would occasionally not be able to hit their flank or back attack, due to the boss moving for either an attack, or the tank moving it because they have to, resulting in a substantial DPS loss.
    (9)

  6. #6
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by mosaicex View Post
    Impulse Drive, yes.

    Heavy thrust, no.
    Exactly this.
    They removed the positional requirement from impulse drive and changed its potency to 180. Previously it's potency was 100. 180 when used from the rear.

    Had they ignored the damage buff from correct positional for heavy thrust, the notes would have stated "potency set at 170".
    (0)

  7. #7
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Whiston View Post
    Exactly this.
    They removed the positional requirement from impulse drive and changed its potency to 180. Previously it's potency was 100. 180 when used from the rear.

    Had they ignored the damage buff from correct positional for heavy thrust, the notes would have stated "potency set at 170".
    Hmm, if that is indeed the case, that does make it better. I can approve of that change.
    (0)

  8. #8
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I love the changes. It makes Dragoon feel balanced with the other melee jobs while not making it seem overpowered in comparison to them. You still get your damage boost if you use it from the required position, but you aren't penalized for failing because a large majority of the bosses in this game are a spinning top. (Looking at you Melusine.)

    Once I'm done gearing up my Ninja, I'm jumping (no pun intended) back to Dragoon. SE's given me all I wanted for my Dragoon and it makes me happy.
    (1)

  9. #9
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Katsaria View Post
    I disagree with this assessment for Heavy Thrust. Here's why:
    I hope this is the case, otherwise it would make the job less fun, more bland, imo. There'd still a good reason to do HT from the flank, which would be good. At least when the mob is moving too much, you won't get your damage gimped because you couldn't apply the move from the flank in time.
    (0)

  10. #10
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Quote Originally Posted by Zaranghae View Post
    I think the devs could have done a better job with adjusting dragoon, the only major changes were the positional requirements, increase in DoTs and a shorter cast time for jump. WHY ONLY JUMP. At least 20 seconds? I would have loved to spineshatter or DFD more on the battlefield. Or at least they could have added more jumps to our arsenal so we can choose. It just seems much more easier and boring to play the class now.

    Don't really care about the BFB since you shouldn't be getting hit or cleaved in the first place.
    So Dragoons whine about Ninjas and end up getting them nerfed...they get a great set of buffs...and they still complain. *sighs*

    I say this as someone who started out as a Dragoon.
    (4)

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