At least we get to pay attention to our chaos thrust. /nore
At least we get to pay attention to our chaos thrust. /nore

Do you understand what potency does?I think the devs could have done a better job with adjusting dragoon, the only major changes were the positional requirements, increase in DoTs and a shorter cast time for jump. WHY ONLY JUMP. At least 20 seconds? I would have loved to spineshatter or DFD more on the battlefield. Or at least they could have added more jumps to our arsenal so we can choose. It just seems much more easier and boring to play the class now.
Don't really care about the BFB since you shouldn't be getting hit or cleaved in the first place.

never had a problem with positional rotations before. how is this a DRG upgrade to players that know how to play?
Dragoon players that knew how to play still would occasionally not be able to hit their flank or back attack, due to the boss moving for either an attack, or the tank moving it because they have to, resulting in a substantial DPS loss.

Exactly this.
They removed the positional requirement from impulse drive and changed its potency to 180. Previously it's potency was 100. 180 when used from the rear.
Had they ignored the damage buff from correct positional for heavy thrust, the notes would have stated "potency set at 170".



Hmm, if that is indeed the case, that does make it better. I can approve of that change.Exactly this.
They removed the positional requirement from impulse drive and changed its potency to 180. Previously it's potency was 100. 180 when used from the rear.
Had they ignored the damage buff from correct positional for heavy thrust, the notes would have stated "potency set at 170".![]()
I love the changes. It makes Dragoon feel balanced with the other melee jobs while not making it seem overpowered in comparison to them. You still get your damage boost if you use it from the required position, but you aren't penalized for failing because a large majority of the bosses in this game are a spinning top. (Looking at you Melusine.)
Once I'm done gearing up my Ninja, I'm jumping (no pun intended) back to Dragoon. SE's given me all I wanted for my Dragoon and it makes me happy.![]()




I hope this is the case, otherwise it would make the job less fun, more bland, imo. There'd still a good reason to do HT from the flank, which would be good. At least when the mob is moving too much, you won't get your damage gimped because you couldn't apply the move from the flank in time.
So Dragoons whine about Ninjas and end up getting them nerfed...they get a great set of buffs...and they still complain. *sighs*I think the devs could have done a better job with adjusting dragoon, the only major changes were the positional requirements, increase in DoTs and a shorter cast time for jump. WHY ONLY JUMP. At least 20 seconds? I would have loved to spineshatter or DFD more on the battlefield. Or at least they could have added more jumps to our arsenal so we can choose. It just seems much more easier and boring to play the class now.
Don't really care about the BFB since you shouldn't be getting hit or cleaved in the first place.
I say this as someone who started out as a Dragoon.
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