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  1. #1
    Player
    Jodou's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Wilde Kat
    World
    Lamia
    Main Class
    Archer Lv 50

    [Helper System]Just What We Needed, Nothing That We Wanted

    * If there are one to four players in your party replaying a turn, only a single treasure coffer will appear.

    This needs adjusting to allow at least 1 'helper' in coil without penalty or else the system is just DOA. I fail to see how penalizing a party for trying to learn a fight by having an experienced vet come in 'helps' anything. I was ready to abandon my alt from gearing up to help our fledgling coil groups but it seems that was just the dream.

    Please SE, re-evaluate this so I can help people on my main.
    (12)

  2. #2
    Player
    Teppie's Avatar
    Join Date
    Aug 2013
    Location
    I can type anything
    Posts
    299
    Character
    Queen Tepe
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    Yeah that seems incredibly excessive, it seems like you're punishing newbies for being new more than anything, it's already established that the veteran can't even get anything so it's not like they're double dipping. If anything it should be something like 3-5 1 Chest, 6-7 None, to prevent people selling runs for loot, but to let people have a half pre made run newbies through.
    (3)

  3. #3
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Teppie View Post
    it seems like you're punishing newbies for being new more than anything
    Just that, nothing to add here...
    Fighting the RNG is already bad enough and now falling behind even more just because getting some "help"?

    We have 2 Situations:
    a) FC friends coming to help
    b) Randoms coming to help

    While SE fears too much about first point, with the fight against RNG they force us to only group with friends! I do not see any reason to call for "helpers" because strategy is well known and "one" alone does not help much to survive onshots, "one" alone can not win a coil fight... I will tell you: many groups will write (please not finished this week) in partyfinder!
    (2)

  4. #4
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Teppie View Post
    Yeah that seems incredibly excessive, it seems like you're punishing newbies for being new more than anything, it's already established that the veteran can't even get anything so it's not like they're double dipping. If anything it should be something like 3-5 1 Chest, 6-7 None, to prevent people selling runs for loot, but to let people have a half pre made run newbies through.
    They are trying to combat win-selling (as you noted). I'm not saying 'this is how you do that' but that's their main reasoning. I don't know that I agree with 1-2 ppl negating 2 chests dropping...but they probably wanted to make people still feel compelled to fully 8-man static this content (because that is, for better or worse, how SE intended we play it). So therefore, in their eyes, they only wish to fully reward those playing as intended.

    The over 4 ppl is an obvious 'to keep you from selling runs' approach. And I'm actually more than okay with that...some people just want to see the story/don't have statics and feel left out. This is a nice way to let them go back....furthermore, it lets FC's (even full statics I think) re-challenge it and work on little things those elite statics like to work on like 'speed kills' 'odd setups' etc. So it might even potentially have ppl playing it more for funzies even after they get their 'clear' for the week. Time will tell.
    (0)
    Last edited by Kinseykinz; 12-09-2014 at 07:33 PM.

  5. #5
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    I was thinking the same. So, if one single person helps them, and they win... they get 1 chest only? .-. How is that even fair?!
    (8)

  6. #6
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cyrus-Wallace View Post
    I was thinking the same. So, if one single person helps them, and they win... they get 1 chest only? .-. How is that even fair?!
    I understand their logic. If they didn't, any time you added one person who cleared it, you suddenly not only have help of someone who cleared it, but ALSO better drop rates than everyone else.

    So your better off having half the group having got through it.

    That's the new cost of learning. This is on par with what I assumed they were doing.
    (1)

  7. #7
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jodou View Post
    * If there are one to four players in your party replaying a turn, only a single treasure coffer will appear.

    This needs adjusting to allow at least 1 'helper' in coil without penalty or else the system is just DOA. I fail to see how penalizing a party for trying to learn a fight by having an experienced vet come in 'helps' anything. I was ready to abandon my alt from gearing up to help our fledgling coil groups but it seems that was just the dream.

    Please SE, re-evaluate this so I can help people on my main.
    one player = no penalty
    two to four players = 1 chest
    five to seven = no chest

    I agree that you need to have one person max before you start taking away loot. With they way it currently is I see no reason to bring in someone who has cleared a turn since you literally penalize us by reducing our odds at loot by 50%.
    (1)

  8. #8
    Player
    Jodou's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Wilde Kat
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Marxam View Post
    I agree that you need to have one person max before you start taking away loot. With they way it currently is I see no reason to bring in someone who has cleared a turn since you literally penalize us by reducing our odds at loot by 50%.
    My biggest concern in all this is WHICH chest goes poof? Is it random? Is it the one with carboncoat/twine?

    This needed much better explanation. . .
    (0)

  9. #9
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jodou View Post
    My biggest concern in all this is WHICH chest goes poof? Is it random? Is it the one with carboncoat/twine?

    This needed much better explanation. . .
    I think one chests holds 1 armor piece + tomestone and the other one holds 1 armor piece + oil. (Yeah, I still call them like that). I also think any of these two can pop...
    (0)

  10. #10
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Marxam View Post
    one player = no penalty
    two to four players = 1 chest
    five to seven = no chest

    I agree that you need to have one person max before you start taking away loot. With they way it currently is I see no reason to bring in someone who has cleared a turn since you literally penalize us by reducing our odds at loot by 50%.
    They are complaining that you get the penalty the moment you have 1 extra person... unless your suggesting it tweaked to your statement.

    But then again, it goes back to... why should one group have better odds than another for drops? 7 people for 2 chests is better odds than 8.

    There's really no reason to use this system unless you have half the group being veterans (which is typically how you'd do clear stuff for other content anyhow), or if you were trying to get your win at the last minute and needed to get a ringer.
    (0)

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