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  1. #41
    Player
    Join Date
    Aug 2011
    Posts
    200
    Quote Originally Posted by Zemeckis View Post
    Wards are just more trouble then there worth...as a new player i just sell all my items to a npc.It's to much of a learning curve for new players. And i don't think i will sub for this if they don't make the player's happy...they need to hear us!
    You mean they don't hear you...right?
    (0)

  2. #42
    Player
    Akusushi's Avatar
    Join Date
    Mar 2011
    Location
    Living off the Gridania
    Posts
    32
    Character
    Akusu Shiden
    World
    Faerie
    Main Class
    Rogue Lv 60
    Despite all the bad points, I'm interested in what they plan on doing with it. Right now, it's obviously an alternative to an AH/extra repair, but I want to see what the plan to do with Retainer levels, etc. I think what they're trying to do is draw the potential out of the retainer system (the possibilities, etc.), rather than just have a more taxing Auction House.

    On the other hand, while it's tolerable, if there's constantly a limit on the amount of retainers in a Ward, that's not very good for a type of game that thrives on having an increasing number of people (even though they've been increasing the maximum amount as needed).
    (0)

  3. #43
    Player
    SuMDRGMAN's Avatar
    Join Date
    Jul 2011
    Location
    MI
    Posts
    33
    Character
    Berithar Zazikel
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    wards suck, give us AH, and i want a mog room or some other cute creature from FF series to plant my flowers ^^
    (3)
    Have Fun. Play Hard. Get off that chair every hour at least and move, Be Safe.
    <---How I feel when playing with friends ^^

  4. #44
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by SuMDRGMAN View Post
    wards suck, give us AH, and i want a mog room or some other cute creature from FF series to plant my flowers ^^
    Yup this sums it up!

    AH doesn't need a 4 pages manual to understand why it's worth to put up with 10 kinds of hell to get something done. AH just works. No ifs or buts about it.

    OT I just don't ever go to MW at all anymore it's just too much bs to deal with when I'm trying to relax by playing a game. If I want inventory management I'll quit my job and get a job at McDonald's where they pay me for doing that.
    (1)

  5. #45
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    I just don't get it. Complaints like the OP has about rare hq's not being visible are totally valid. But the basic system of using a market ward involves "put[ting] up with 10 kinds of hell to get something done"? Really? It's hard to click item search > armor fitters > war garb > whatever you're after? ... Really? Or going to your retainer to put stuff up for sale is /that/ much harder than going to an AH to put stuff up for sale? Retainer UI lag - sure, that's a problem. But saying it takes a manual to understand how to get things sold on your retainer? That's just nonsense.

    As a complete aside, since it's been brought up, I want a mog house too. It was so fun to play with those and decorate them. And it would give crafters new stuff to make (vanity furniture), along with maybe some extra storage space for players (let mog store event items?). I'd rather the devs work on mog houses much more than that they work on scrapping market wards for an AH, really (and I don't think mog houses are a priority in the first place, despite wanting one).

    Edit: This ended up taking a bit of a snarky tone. Sorry about that, I really didn't mean to direct it against you personally or anything. Was just being sarcastic.
    (1)
    Last edited by Melian; 08-15-2011 at 04:08 PM.

  6. #46
    Player

    Join Date
    Jul 2011
    Posts
    17
    «Nm and dungeon gear totally taking over their markets and many materials never seem to be listed anyways bc just npc everything.»

    NQ and unique items drop from monsters - kill the market. Why buy in the market if items drop free and they are better? No motivation - no effort. Hands made items need something different from the unique. For example, armor and weapons could "wear out". The more often repairs - the lower the item's sturdiness. This process is slower at Hands made items.

    “On the other hand, while it's tolerable, if there's constantly a limit on the amount of retainers in a Ward, that's not very good…”

    You not enough markets in THREE cities? SE need to think how to make the players put on sale in three cities, rather than in one Uldah.
    (0)

  7. #47
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    The Anima system, I think, is a big part of why people use uldah. If people were more able to travel around quickly things might have shaped up differently, with leatherworking materials and carpentry materials being sold mainly in gridania - goldsmithing and weaving materials being sold mainly in uldah, etc. As the game was/is though, no one wants to spend the anima teleporting between cities repeatedly to get their materials. And it's certainly too inconvenient to walk back and forth between each city multiple times a day to pick up your various items when they could be localized in the middle instead.

    Chocobos and airships are officially on the way now, and I'm interested in how that'll impact this.

    Had they been available at the start, I really think we'd see more use of the wards in the three cities. Will people start using all three cities now that transportation has opened up, after nearly a year of having gotten used to uldah as their home-market? I don't know. I'm a bit skeptical, because habits are hard to change. But in theory it seems like it would be a lot more manageable at least. Whether the community will decide to or not is another matter.
    (0)

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