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  1. #11
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Sounds like a lot of queuing for long periods of boredom for one moment of excitement. I'll pass.
    (1)

  2. #12
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,429
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Sessurea View Post
    not this again ><
    Quote Originally Posted by SakiKojiro View Post
    Care to elaborate?
    This idea has been brought up before. Not just here on this board but by the devs in 1. beta.

    Dungeons for crafters and fishers were implemented in FFXI's Moblin Maze Mongers. http://wiki.ffxiclopedia.org/wiki/Ca...n_Maze_Mongers
    (0)

  3. #13
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Shadygrove View Post
    This idea has been brought up before. Not just here on this board but by the devs in 1. beta.

    Dungeons for crafters and fishers were implemented in FFXI's Moblin Maze Mongers. http://wiki.ffxiclopedia.org/wiki/Ca...n_Maze_Mongers
    Wasn't Hamlet Defense something that combined DoW/M with DoH/L? It sounds like it could be a reasonably fun idea if the objectives were along the lines of DoL provide resources for DoH to craft combat upgrades or stationary defense for the DoW/M to use. You could even remove class restrictions as a composition of mostly DoW/M would have numbers while a composition of more DoL/DoH would have better upgrades/defenses.
    (0)

  4. #14
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The way I always figured crafter/gatherer dungeons would work is:
    Full party with the typical 1 tank, 2 DPS, one healer setup, then 2 gatherers, 2 crafters.
    Think along the lines of a Tower Defense game.
    The main battle party works to cull and slow down the monsters coming through with every wave, increasing in difficulty as the next wave comes.
    The gatherers all have nodes and gathering points to gather items called "Resources", literally just "resources". Generic all-purpose name for an all-purpose material.
    The crafters use these Resources to craft and use various items around the dungeon which help the battle and support the battle party while they beat down the monsters.
    The better the gatherer, the more HQ resources you get, which makes it easier to HQ the things around the dungeon to make them stronger.
    Or, if your crafters are good enough, they can just focus on getting as many as resources as possible.
    This helps keeps the monsters down and the more waves you make it through gives you a better reward, with a chest for the crafters, a chest for the gatherers, and a chest for the battle party, giving them all a reason to play on the type of class they need stuff on. I dunno really what the reward would be, maybe like materia or demimateria something, but I'm sure SE could figure that out.
    (2)

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