Sounds like a lot of queuing for long periods of boredom for one moment of excitement. I'll pass.
Sounds like a lot of queuing for long periods of boredom for one moment of excitement. I'll pass.
This idea has been brought up before. Not just here on this board but by the devs in 1. beta.
Dungeons for crafters and fishers were implemented in FFXI's Moblin Maze Mongers. http://wiki.ffxiclopedia.org/wiki/Ca...n_Maze_Mongers
Wasn't Hamlet Defense something that combined DoW/M with DoH/L? It sounds like it could be a reasonably fun idea if the objectives were along the lines of DoL provide resources for DoH to craft combat upgrades or stationary defense for the DoW/M to use. You could even remove class restrictions as a composition of mostly DoW/M would have numbers while a composition of more DoL/DoH would have better upgrades/defenses.This idea has been brought up before. Not just here on this board but by the devs in 1. beta.
Dungeons for crafters and fishers were implemented in FFXI's Moblin Maze Mongers. http://wiki.ffxiclopedia.org/wiki/Ca...n_Maze_Mongers
The way I always figured crafter/gatherer dungeons would work is:
Full party with the typical 1 tank, 2 DPS, one healer setup, then 2 gatherers, 2 crafters.
Think along the lines of a Tower Defense game.
The main battle party works to cull and slow down the monsters coming through with every wave, increasing in difficulty as the next wave comes.
The gatherers all have nodes and gathering points to gather items called "Resources", literally just "resources". Generic all-purpose name for an all-purpose material.
The crafters use these Resources to craft and use various items around the dungeon which help the battle and support the battle party while they beat down the monsters.
The better the gatherer, the more HQ resources you get, which makes it easier to HQ the things around the dungeon to make them stronger.
Or, if your crafters are good enough, they can just focus on getting as many as resources as possible.
This helps keeps the monsters down and the more waves you make it through gives you a better reward, with a chest for the crafters, a chest for the gatherers, and a chest for the battle party, giving them all a reason to play on the type of class they need stuff on. I dunno really what the reward would be, maybe like materia or demimateria something, but I'm sure SE could figure that out.
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