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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Also, either remove the trash mobs or give them interesting mechanics. Unlike the ones in Labyrinth of the Ancients, they have no mechanics and only serve to be a time consuming unfun roadblock >:U
    I don't think people want to deal with "mechanics" just for trash because then you will certainly get groups that struggle with it, and there's nothing that makes party members be all like "WELP cya @_@" than getting hung up on a fight that doesn't even reward anything.

    Case in point: Atomos. It's literally just trash mobs one at a time, yet I'm sure anyone who's ran that instance a fair number of times ran into a group that somehow managed to struggle getting past him.

    I think Syrcus trash was specifically designed NOT to be complicated in any sort of way because of exactly this reason.
    (3)
    Last edited by Fynlar; 12-08-2014 at 06:49 PM.

  2. #2
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Fynlar View Post
    I think Syrcus trash was specifically designed NOT to be complicated in any sort of way because of exactly this reason.
    Which is incredibly silly, in my opinion. Even casual players get bored of "gather up + AoE = win".
    (3)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nestama View Post
    Which is incredibly silly, in my opinion. Even casual players get bored of "gather up + AoE = win".
    Hunts pre 2.4 beg to differ ^^
    (0)

  4. #4
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sapphic View Post
    Hunts pre 2.4 beg to differ ^^
    Oh trust me. We were bored.

    but it was so. damn. lucrative and rewarding. @_@
    (2)

  5. #5
    Player
    SummerRider's Avatar
    Join Date
    Apr 2014
    Posts
    82
    Character
    Summer Rider
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fynlar View Post
    Case in point: Atomos. It's literally just trash mobs one at a time, yet I'm sure anyone who's ran that instance a fair number of times ran into a group that somehow managed to struggle getting past him.
    That boss is a mystery to me, it's like he has some "confuse players the first time they see me spell". My track record for that boss is always wipe on the first attempt, and then walk through it the 2nd try. I've only ever played it as a healer. To top it off there usually isn't any talk about "ok we messed this up, let's try this, or this". It's wipe. Respawn. Run back to boss. Kill boss.


    On topic I do like the idea that "clicking on the first teleporter before it's active" moves the player out of the dungeon.
    (0)