It's not a staircase. It's a bumpy ramp!
I wanna see them use the jump platforms. It would be hilarious!
Glasya: Bouncy bouncy bouncy bouncy bouncy...
If you're not good enough to get past something...that's...usually how MMORPGs were. Teamwork and skill is (was) important and if you don't have it do you truly deserve to progress?
I make a separate log for ST that hides that message and combat spam. Try it. Just remember to swap back to your usual one afterwards~
~Quit moping, get hoping~
Is seriously people annoyed by this? Because then I'll have to....
*Run away*
*Hide close to the teleporter*
That boss is a mystery to me, it's like he has some "confuse players the first time they see me spell". My track record for that boss is always wipe on the first attempt, and then walk through it the 2nd try. I've only ever played it as a healer. To top it off there usually isn't any talk about "ok we messed this up, let's try this, or this". It's wipe. Respawn. Run back to boss. Kill boss.
On topic I do like the idea that "clicking on the first teleporter before it's active" moves the player out of the dungeon.
Deep breaths. Wooosah. Wooosah.I can only take spam regarding no teleporter being activated so many times before I want to hurt someone. Even though there's A FREAKING MESSAGE THAT SAYS WHEN IT ACTIVATES! CAN'T YOU WAIT 20 SECONDS FOR IT!?
I don't have a teleporter to the first boss in dungeons when we wipe in regular dungeons, and usually that's a LONGER walk!
Seriously, it's not that far of a walk, you lazy bastards.
More like: remove the annoying message!
The Teleporter better stay or it takes much longer until all 24 people are the battle arena.
I dont think they would like to walk the whole way to Amon or the final boss after a wipe from the tower entrance.
I'm not talking about the ground level teleporter. I'm specifically referring to the one before Yellow Dragon, and making the first to activate be at Scylla. Activating the yellow dragon teleporter after the fight would be silly because you're about to activate Scylla's teleporter! Every teleporter after Yellow Dragon would stay in tact.
Last edited by Violyre; 12-09-2014 at 03:34 AM.
Again, I don't think people want to have to deal with something like that just for trash.If you're not good enough to get past something...that's...usually how MMORPGs were. Teamwork and skill is (was) important and if you don't have it do you truly deserve to progress?
Which is a shame. Because I loved the trash mobs in Labyrinth of the Ancients (Vassago especially). They had mechanics that were present in one way or another found within boss fights.
Poisonous water in trash section and Bone Dragon.
Pads during Atomos (if less than four on pads, then other team can not attack Atomos), Magic Pots during Thanatos (if a pot dies, then one team will never become a ghost).
Bombs during Vassago. Bombs during King Behemoth.
Pads from Atomos and King Behemoth's Meteor were the tutorial for Phlegethon's Ancient Flare.
Syrcus Tower trash teaches the player nothing of what to expect, as they're just Brayflox HM trash mobs.
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