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  1. #1
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70

    Dyeable Raid Gear?

    Will raid gear (to include CT gear) ever be dyeable?
    (2)

  2. #2
    Player
    Strika23's Avatar
    Join Date
    Sep 2013
    Posts
    224
    Character
    Zehvena Vegah
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I hope so! I think CT, Hunt, and Starter gear should be dyable. I understand not being able to dye certain sets that pay homage to a boss (ST for example) but I don't see any reason why starting clothes and other cool sets like hunting gear/raid gear should not be dyeable. I've never understood why SE puts so many restrictions on dyeing things in this game. Like they have the system in place, why put so many restrictions up? Ironworks gear is another example.
    (3)

  3. #3
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Would be nice. It would certainly help to get rid of the same look that everyone of each job has.
    (1)

  4. #4
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    I think the reason is because they'd have to go back and and add more color options for pieces that are dyed. Normally I would say this is no problem but something tells me it is somehow hardcoded to be a set color and this is the reason behind "Augmentations" on the gear that don't have the hardcoding.

    So, in other words in order to dye Raid gear they will most likely need to be augmented and to obtain the item to augment there would be some odd restriction like:

    1. Obtain an item from a turn that allows it to be used as an augmentation item. (Then you have to roll on it w/ everyone)
    2. Make it a new crafted item.
    3. Make it an item you purchase from an npc in game.

    (I'd personally prefer the last option instead; the other options are tedious, and if they don't upgrade the item it is annoying.)
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  5. #5
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Mardel View Post
    I think the reason is because they'd have to go back and and add more color options for pieces that are dyed. Normally I would say this is no problem but something tells me it is somehow hardcoded to be a set color and this is the reason behind "Augmentations" on the gear that don't have the hardcoding.

    So, in other words in order to dye Raid gear they will most likely need to be augmented and to obtain the item to augment there would be some odd restriction like:

    1. Obtain an item from a turn that allows it to be used as an augmentation item. (Then you have to roll on it w/ everyone)
    2. Make it a new crafted item.
    3. Make it an item you purchase from an npc in game.

    (I'd personally prefer the last option instead; the other options are tedious, and if they don't upgrade the item it is annoying.)
    All 3 options are fine with me. I just want to dye some of them. Excellent design, but the coloring on some of the gear is bad.
    (0)