Even if there is equal number of all jobs, we have way too much dps jobs compared tanks and healer jobs. But that is gonna be fixed in the new expansion.


Even if there is equal number of all jobs, we have way too much dps jobs compared tanks and healer jobs. But that is gonna be fixed in the new expansion.
I have tanked aswell and tanking should not be about doing more damage. What Square Enix needs to do is go back to the drawing board and change the way Paladin and Warrior play. Some people dont like the role, even if you reward them this will only be a short time solution, what we need is a long term solution that will fix the tank shortage that this game and many others are sufffering from.
Yoshi-P and SE need to see what people like about the dps role and add it to tanks or else they could just give a tanking stance to all classes (but this wont happen and alot of players dont like this at all).
In otherwords the things that make tanks a probleem to find is:
1. The role is boring and more demanding then the dps role.
2. There is more responsability, which means tanks are on the spotlight and one mistake might invite verbal abuse.
3. Paladin and Warrior needs to be changed in the way they are played. Personaly for me Paladin is a huge snoozefest. I love sword and shield, but the class is so boring, especially when leveling up. Untill level 40 I only had to use 2-3 buttons.
4. Warrior and Paladin are not liked alot by the FF community. I think making Dark Knight a tanking class was the right step, since it is a fan favourite, we will see alot of non tanks make one to test it out.
Last edited by Laerune; 12-08-2014 at 05:20 PM.
Out of the three Tank, Heal, DPS of which Ive done upto and including T9, T12 on MNK. I find tanking the easiest of the three in FFXIV. But, I've done tanking, healing, DPS and mezzer roles going back to EQ1. If you don't know, Mezzer was a Crowd Control role that controlled the battlefield, the designated puller pulled, if any aditional came the Mezzer was tasked with crowd controlling the additional whilst each one was tanked and killed.
In coil, for progression there is the least pressure on the tanks to play optimal than the DPS and healer, DPS to constantly push and the healers to react. Spike damage is timeable for cooldowns. Or within set rotations.
As I say, tanking is easy, just takes a tiny bit of common sense and spatial awareness. Something, unfortunatelly, sorely lacking in too many people XD
Last edited by Sapphic; 12-08-2014 at 05:23 PM.

I don't need big outputs of damage or I would dps. What I love is in the briefing before a fight they say something like, "Monster "X" hits like a train. Don't get caught in his line of fire." Then the fight starts and in it a bit I get caught in its sights and "BLAMO!!!!", barely a scratch, like it never touched me. Being invincible like Superman makes me feel like a bad mamajama.

Make it so that full party duties like Hard Mode trials and the main scenarios count toward the two mounts.


Unless you get hit with that Kryptonite blast, it hits like a city bus thats behind schedule.
Not sure any reward would get more people to tank. Blame the community. You get people who decide to try out something new, get into a dungeon for the first time. Message pops on screen that there is a new person to the instance. Then you get the people who haven't slept in days, eyes bloodshot, constipated, been running the same dungeon for the 1000th time, could do it with eyes closed, that decide to give the new guy crap because he doesn't know what they are doing. Tank thinks, "man is this how its going to be all game?" Decides not to tank any more.
Then there's me, I don't mark, I don't bother keeping an eye on aggro, I don't rotate, see its not that I'm lazy, I just don't care. People want to be dicks, well revenge is a dish best served cold.
Its become a symbiotic job, you need me, I need you, shut your trap if you got nothing good, and just kill that damn thing. If this game had voice chat across the board it would sure liven things up, then I could go COD rage on everyone, that would be reward enough for me. I'm not happy until you're not happy.
I remembered FFXI and Ninja tanking. The utsusemi: Ni to Utsusemi: Ichi was kinda fun and required to pay attention. If done correctly, you had the best damage mitigation, if not you get slap around and had to try again.
Unfortunately it won't work in FFXIV because of the many monsters at the same time tanking and the difficulty to keep hate if you are trying to do something a bit complex at the same time (imagine that you had to input ninja mudra while tanking while the dps are spamming attacks at the wrong mobs).
love tanking but hate pugs, as tank u need to know everypull , every boss like the back of your hand..... the pressure is huge.
Even if u have gear , if u dont have exp u will make mistakes....mistakes as tank are HUGE mistakes.
Going blind as dps or heal is usually more relaxed , u kill stuff/heal party and move outside of aoes....thats 99% of the encounters that are puggable .
However is the other side of the coin , lots of endgame encounters for tanks are stand there and look pretty , move the boss a bit if that , or provoke when other tank has X ...thats BORING.
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